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@domecs/dom

v1.0.0

Published

DOMECS renderer: views, slots, mount lifecycle, batched DOM commits (SPEC §5).

Downloads

199

Readme

@domecs/dom

Retained-mode DOM renderer for DOMECS worlds.

@domecs/dom maps ECS queries to DOM elements. A view creates one element for each matching entity, updates it after render ticks, and destroys it when the entity stops matching.

Status: v1.0 — stable.

Install

npm install @domecs/core @domecs/dom

Quick start

import { createWorld, defineComponent, entry } from '@domecs/core'
import { defineView, mountDOM } from '@domecs/dom'

// Dual-type-arg form captures each component's literal name, so tuple-form
// queries deliver a typed `entity.Position` / `entity.Label` to view
// callbacks. The single-arg form `defineComponent<T>('Name')` still works
// but the callbacks fall back to the unconstrained EntityView shape.
const Position = defineComponent<{ x: number; y: number }, 'Position'>('Position')
const Label = defineComponent<{ text: string }, 'Label'>('Label')

const world = createWorld()

world.spawn([
  entry(Position, { x: 24, y: 48 }),
  entry(Label, { text: 'Player' }),
])

const actorView = defineView({
  slot: 'actors',
  // Tuple query → typed `entity.Position` / `entity.Label` below.
  // `changedOn` omitted: the renderer auto-derives [Position, Label] from
  // the query's Has(T) leaves, so the view redraws when either component
  // is marked changed and stays silent otherwise.
  query: [Position, Label] as const,

  create(entity) {
    const el = document.createElement('div')
    el.className = 'actor'
    el.textContent = entity.Label.text
    el.style.transform = `translate(${entity.Position.x}px, ${entity.Position.y}px)`
    return el
  },

  update(el, entity) {
    el.textContent = entity.Label.text
    el.style.transform = `translate(${entity.Position.x}px, ${entity.Position.y}px)`
  },
})

// `mountDOM` returns a `Result<MountHandle, MountError>` — unwrap it before use.
const mounted = mountDOM(world, {
  slots: {
    actors: document.querySelector<HTMLElement>('#actors')!,
  },
  views: [actorView],
})

if (!mounted.ok) {
  // e.g. { kind: 'slot_already_mounted' | 'unregistered_slot' | 'plugin_install_failed' }
  console.error('mountDOM failed:', mounted.error)
} else {
  const mount = mounted.value

  world.stepOnce()

  // Later:
  mount.teardown()
}

How it works

  • defineView(def) declares a DOM view.
  • mountDOM(world, { slots, views }) claims named DOM slots for one world.
  • Each view has a query; matching entities get mounted into the view's slot.
  • create(entity) returns the element for a matching entity.
  • update(el, entity) runs during render commits. By default it is gated on OnChanged(T) for every Has(T) leaf in the view's query. Pass changedOn: { mode: 'explicit', types: [Position] } to narrow the gate, or changedOn: { mode: 'legacy' } to redraw every tick (e.g. for time-driven animations).
  • destroy(el, entity) is called before an element is removed.
  • teardown() uninstalls the renderer plugin and removes mounted elements.

mountDOM installs an internal DOMECS plugin and commits DOM changes from the world render phase, so it works with both manual world.step(dt) loops and world.startLoop().

The package is safe to import in Node/headless tests. mountDOM itself expects caller-provided slots for real views; it never looks up document on import.

Related packages

  • @domecs/core — core ECS runtime.
  • @domecs/input — browser input collector plugin.

License

MIT