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@domecs/input

v1.0.0

Published

DOMECS input collector: keyboard, pointer, focus, gamepad → per-tick InputSnapshot (SPEC §6).

Readme

@domecs/input

Browser input collector plugin for DOMECS.

@domecs/input listens to keyboard, pointer, wheel, focus, and gamepad state and publishes a per-tick InputSnapshot to world.input.

Status: v1.0 — stable.

Install

npm install @domecs/core @domecs/input

Quick start

import { createWorld } from '@domecs/core'
import { createInputPlugin } from '@domecs/input'

const world = createWorld()
const stage = document.querySelector<HTMLElement>('#stage')!

world.use(createInputPlugin({
  keyTarget: document,
  pointerTarget: stage,
  wheelTarget: stage,
  preventDefaultKeys: true,
}))

world.system('controls', { schedule: 'tick' }, ({ input }) => {
  if (input.keyDelta.pressed.has('Space')) {
    console.log('jump')
  }

  if (input.keys.has('ArrowLeft')) {
    console.log('move left')
  }

  if (input.pointer.buttons !== 0) {
    console.log('pointer down at', input.pointer.x, input.pointer.y)
  }
})

world.startLoop()

Snapshot shape

The plugin writes an InputSnapshot at tick start:

  • keys — currently held keyboard KeyboardEvent.code values.
  • keyDelta.pressed — keys pressed since the previous snapshot.
  • keyDelta.released — keys released since the previous snapshot.
  • modsctrl, alt, shift, meta modifier state.
  • pointer — pointer position, buttons, movement delta, wheel delta, and reserved entered entity ids. The collector currently leaves entered empty.
  • gamepads — current gamepad axes/buttons when available and enabled.
  • focus — active element tag and whether it consumes keyboard input.

Pointer coordinates are currently raw browser client coordinates.

Options

createInputPlugin({
  keyTarget?: Document | HTMLElement
  pointerTarget?: Document | HTMLElement
  wheelTarget?: Document | HTMLElement
  clearOnBlur?: boolean
  textInputSelector?: string
  pollGamepads?: boolean
  preventDefaultKeys?: boolean
})

Defaults:

  • keyTarget: document
  • pointerTarget: document
  • wheelTarget: pointerTarget
  • clearOnBlur: true
  • textInputSelector: input,textarea,[contenteditable="true"]
  • pollGamepads: true when navigator.getGamepads exists
  • preventDefaultKeys: false

When no browser globals exist, the default DOM targets are absent. The plugin is still safe to import and install; it registers no event listeners, does not poll gamepads, and publishes empty snapshots on each tick.

Headless tests

For deterministic tests without browser events, you can bypass this plugin and set input directly:

world.setInput(snapshot)
world.stepOnce()

Related packages

  • @domecs/core — core ECS runtime.
  • @domecs/dom — retained-mode DOM renderer.

License

MIT