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@downpourdigital/scheduler

v1.0.0

Published

A simple render task scheduler

Downloads

29

Readme

@downpourdigital/scheduler

npm bundle size npm dependencies

A simple render task scheduler.

Installation

yarn add @downpourdigital/scheduler
npm i --save @downpourdigital/scheduler

Usage

import scheduler, {
	read,
	update,
	render,
	postRender,
	loop,
	defer,
} from "@downpourdigital/scheduler";

Each frame is divided intro several phases:

  1. read
  2. update
  3. render
  4. postRender

They should be self-descriptive. Each phase is executed after the other.

read(), update(), render() and postRender() cause the supplied function to be executed at the next possible opportunity.

Additionally, defer() allows you to postpone an expensive action. A maximum of one action is executed per frame. The deferred queue can be paused and resumed with scheduler.pauseDeferred() and scheduler.resumeDeferred() respectively. The execution order can be altered by giving the task a priority. (The higher, the earlier the task will be executed.) The default priority is 0.

loop() lets you schedule a function for execution on every frame.

All helpers return a function, that, when executed, cancels the task.

Start

To start the scheduler, call scheduler.start() once your application is ready. It can be paused again with scheduler.pause(). Execution will be automatically paused if the tab/window is out of view.

Similarly, scheduler.resumeDeferred() needs to be called to start executing deferred tasks. Ideally this should happen inside a call to window.requestIdleCallback.

Example

import scheduler, {
	read,
	update,
	render,
	postRender,
	loop,
	defer,
} from '@downpourdigital/scheduler';


scheduler.start();
window.requestIdleCallback( () => scheduler.resumeDeferred() );


// update something once
update( ( delta, time ) => someDomNode.style.opacity = 1 );

const cancel = loop( ( delta, time ) => ([
	update( () => {
		someDomNode.style.opacity = Math.sin( time ) * .5 + .5;
	}),
	postRender( () => {
		// calculate something for next frame
		// e.g. advance a physics sim
	}),
]) );

// calling cancel() will cancel the loop as well as all
// associated tasks that have not yet been executed

setTimeout( () => {
	// cancel the loop after 1 second
	cancel();
}, 1000 );

defer( () => {
	// something expensive
	// like uploading a texture to the GPU
}, 1 ); // optional priority

To do

  • better docs
  • testing

License

© 2020 DOWNPOUR DIGITAL, licensed under BSD-4-Clause