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@dragonspark/hikari

v2.1.0

Published

A lightweight WebGL framework for creating and rendering 3D/2D graphics in the browser.

Readme

@dragonspark/hikari

A lightweight WebGL framework for creating and rendering 3D/2D graphics in the browser.

npm version License: MIT

🧩 Features

  • Simple WebGL context management
  • Streamlined rendering pipeline
  • Built-in support for common geometries and materials
  • Utility functions for camera projections and canvas sizing
  • Lightweight and focused API

⚙️ Installation

npm install @dragonspark/hikari
# or
yarn add @dragonspark/hikari

🛠️ Usage

Basic Example

import { HikariGL } from '@dragonspark/hikari';

// Create a new HikariGL instance
const hikari = new HikariGL({
  canvas: document.querySelector('#canvas'),
  width: window.innerWidth,
  height: window.innerHeight
});

// Set up orthographic camera
hikari.setOrthographicCamera();

// Create a plane geometry
const geometry = hikari.createPlaneGeometry(
  window.innerWidth,
  window.innerHeight
);

// Create a material with shaders
const material = hikari.createMaterial(
  // Vertex shader
  `
  attribute vec3 position;
  attribute vec2 uv;

  uniform mat4 projectionMatrix;
  uniform mat4 modelViewMatrix;

  varying vec2 vUv;

  void main() {
    vUv = uv;
    gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
  }
  `,
  // Fragment shader
  `
  precision mediump float;

  varying vec2 vUv;

  void main() {
    gl_FragColor = vec4(vUv.x, vUv.y, 0.5, 1.0);
  }
  `
);

// Create a mesh with the geometry and material
const mesh = hikari.createMesh(geometry, material);

// Render the scene
function animate() {
  requestAnimationFrame(animate);
  hikari.render();
}
animate();

Handling Resize Events

window.addEventListener('resize', () => {
  hikari.setSize(window.innerWidth, window.innerHeight);
  hikari.setOrthographicCamera();
});

📖 API Reference

HikariGL

The main class for managing WebGL context and rendering.

Constructor

new HikariGL(options)
  • options.canvas: HTMLCanvasElement - The canvas element to render to
  • options.width: number (optional) - Initial canvas width
  • options.height: number (optional) - Initial canvas height
  • options.debug: boolean (optional) - Enable debug mode

Methods

  • setSize(width, height): Set the canvas size and update viewport
  • setOrthographicCamera(x, y, z, near, far): Set orthographic camera projection
  • render(): Render the current frame
  • createAttribute(options): Create a new WebGL attribute
  • createUniform(options): Create a new WebGL uniform
  • createMaterial(vertexShaders, fragmentShaders, uniforms): Create a new material
  • createPlaneGeometry(width, height, xSegments, ySegments, orientation): Create a plane geometry
  • createMesh(geometry, material): Create a mesh from geometry and material

📦 Related Packages

📝 License

MIT © DragonSpark