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@drawcall/uikitml

v0.1.8

Published

<p align="center"> <img src="./assets/uikitml-logo.png" alt="UIKitML logo" width="160" /> </p>

Readme

UIKitML

Generate immersive 3D interfaces for Three.js, React Three Fiber, IWSDK, and more with HTML syntax. Perfect for AI workflows.

npx skills add drawcall-ai/uikitml

What It Is

UIKitML is a small HTML-like format for spatial UI. AI agents can write it, validate it, preview it, and turn it into real 3D interface code.

prompt / Pencil design / .pen file
  -> .uikitml
  -> PNG preview
  -> Three.js / React Three Fiber / IWSDK / more

Use it for AI-generated XR panels, dashboards, controls, and design-to-code workflows.

Why

  • Strict markup, so agents get clear errors.
  • Built-in Lucide, default, Horizon, and immersive UI references.
  • Works well with Pencil: inspect a design, generate UIKitML, render, compare, convert.

Quick Start

uikitml validate ./screen.uikitml --kit horizon
uikitml render ./screen.uikitml --kit horizon --out screen.png
uikitml convert ./screen.uikitml --kit horizon --name Screen --out Screen.tsx
uikitml convert ./screen.uikitml --to three --kit horizon --name createScreen --out screen.ts

Code:

import { parse, generate } from "@drawcall/uikitml";

const result = parse("<div><h1>Hello XR</h1></div>");
if (result.success) generate(result.ast);

Custom TTF fonts

Declare runtime TTF fonts with CSS @font-face, then use the family name in attributes, inline styles, or stylesheet rules:

<style>
  @font-face {
    font-family: "Brand Sans";
    src: url("/fonts/BrandSans-Regular.ttf");
    font-weight: 400;
  }

  @font-face {
    font-family: "Brand Sans";
    src: url("/fonts/BrandSans-Bold.ttf") format("truetype");
    font-weight: 700;
  }

  .title { font-family: "Brand Sans"; font-weight: 700; }
</style>

<h1 class="title">Launch ready</h1>

UIKitML supports .ttf URLs and the CSS font-family, src, and font-weight descriptors. font-weight defaults to normal. Runtime and vanilla Three.js conversion use TTFLoader. React conversion uses useTTF and requires a Suspense boundary.

See the minimal editor source for a working multiple-weight example.