npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

@dreamoment/two-sided-material

v0.0.3

Published

<h1 align="center">two-sided-material</h1>

Downloads

6

Readme

Language: English | 中文简体

What is two-sided-material ?

Two-sided texture material.

Make sure that the version of threejs is greater than r118, otherwise the shader code will error because the version of glsl is too low.

Features

  • lightweight and easy to use

  • based on threejs native material

  • support typescript

Install

npm i @dreamoment/two-sided-material

Examples

import * as THREE from 'three'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'
import TwoSidedMaterial from '@dreamoment/two-sided-material'


const scene = new THREE.Scene()
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000 )
const ambientLight = new THREE.AmbientLight(0xffffff)
const directionalLight = new THREE.DirectionalLight(0xffffff)
directionalLight.position.set(1, 1, 1)
scene.add(ambientLight, directionalLight)

const renderer = new THREE.WebGLRenderer()
renderer.setSize(window.innerWidth, window.innerHeight)
document.body.appendChild(renderer.domElement)

const controls = new OrbitControls(camera, renderer.domElement)

camera.position.z += 5


let textureLoader = new THREE.TextureLoader()
const textureFront = textureLoader.load('./images/red.png')
const textureBack = textureLoader.load('./images/blue.png')

const twoSidedMaterial = new TwoSidedMaterial(new THREE.MeshStandardMaterial())
twoSidedMaterial.setTextureFront(textureFront)
twoSidedMaterial.setTextureBack(textureBack)

// or
// twoSidedMaterial.setTextures(textureFront, textureBack)

const material = twoSidedMaterial.getMaterial()
const plane = new THREE.Mesh(new THREE.PlaneGeometry(), material)
scene.add( plane )

const animate = () => {
  controls.update()
  renderer.render(scene, camera)
}

window.addEventListener('resize', () => {
  camera.aspect = window.innerWidth / window.innerHeight
  camera.updateProjectionMatrix()
  renderer.setSize(window.innerWidth, window.innerHeight)
})

renderer.setAnimationLoop(animate)

API

type MaterialEnabled = THREE.LineBasicMaterial |
    THREE.MeshBasicMaterial |
    THREE.MeshDepthMaterial |
    THREE.MeshDistanceMaterial |
    THREE.MeshLambertMaterial |
    THREE.MeshMatcapMaterial |
    THREE.MeshPhongMaterial |
    THREE.MeshPhysicalMaterial |
    THREE.MeshStandardMaterial |
    THREE.MeshToonMaterial |
    THREE.PointsMaterial |
    THREE.SpriteMaterial

new TwoSidedMaterial(material: MaterialEnabled)

getMaterial

Gets the threejs material instance.

getMaterial(): MaterialEnabled

setTextureFront

Set the texture for the front of the material.

setTextureFront(texture: THREE.Texture): void

setTextureBack

Set the texture on the opposite side of the material.

setTextureBack(texture: THREE.Texture): void

setTextures

Set the textures for the front and back of the material.

setTextures(textureFront: THREE.Texture, textureBack: THREE.Texture): void