npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

@dreamworld/device-info

v1.3.0

Published

It's used to get basic details of device(layout, touch and virtual keyboard).

Downloads

495

Readme

DeviceInfo

It's used to get detail about Device like:

  • Screen Size: small, medium, large, hd and fullhd
  • Pointer Interface: Mouse vs Touch
  • Keyboard Interface: Virtual vs Physical
  • Hover Interface: Hover is applicable to the element OR not

Many UI components need to adjust their look & feel and/or behaviours based on this detail. They can use this to get this information; and get updated when any of this information is changed.

All of the @dreamworld/* Web Components uses (are going to use) this.

Usage Guide

  • There are the 3 ways to use device-info.

1. Use it Globally (Plain JS)

import DeviceInfo from "@dreamworld/device-info";

// Get info 
let deviceInfo = DeviceInfo.info(); // { layout: "small", touch: true, vkb: false, hover: true }


//Bind event: Start listening for changes
DeviceInfo.on("change", (details) => {
  //details contains only properties which are really changed.
});

//Unbind event: Stop listening for the changes.
DeviceInfo.off("change", handler);

2. Use it as Lit Reactive Controller

import { LitElement, html } from "lit";
import DeviceInfo from "@dreamworld/device-info";

class MyComponent extends LitElement {
  deviceInfo = new DeviceInfo(this, { device }); // On SSR, `device` option is mandatory. Its possible values are: 'mobile', 'tablet', 'desktop'

  // Use the controller in render()
  render() {
    return html`
      current layout: ${this.deviceInfo.layout} is touch enabled: ${this
        .deviceInfo.touch} is Virtual keyboard supported: ${this.deviceInfo.vkb} hover applicable: ${this.deviceInfo.hover}
    `;
  }
}

3. Use with redux

import { default as DeviceInfo, selectors } from "@dreamworld/device-info";

//Init redux on client side
DeviceInfo.initRedux(store,);

// Init redux on server side.
const instance = new DeviceInfo(null, { device }); // On SSR, `device` option is mandatory. Its possible values are: 'mobile', 'tablet', 'desktop'
instance.initReduxOnServer(store); 

//use selectors to read details from redux store

let layout = selectors.layout(state);
let touchEnabled = selectors.touch(state);
let virtualKeyBoardEnabled = selectors.vkb(state);
let hoverApplicable = selectors.hover(state);

It manages state at below path.

Path: device-info

| name | data type | description | |---------------|----------- |-------------| | layout | String | Possible values: small, medium, large, hd and fullhd. | | touch | Boolean | true if device touch is enabled. false otherwise. | | vkb | Boolean | true if device virtual keyboard is enabled. false otherwise. | | hover | Boolean | true if hover is applicable to the elements. false otherwise. |

Future Enhancements

At present vkb and touch both always has the same value. We assumed that whenver user is touch interface, then Virtual Keyboard will also be used.

But, that's not always true. e.g. A Windows Laptop user may be using touch interface for pointing and though physical keyboard is being used. In future, this implementation will be enhanced to detect based on - viewport is resized when user focus into an input element. Because, if viewport is resized on input focus then it's said that virtual keyboard is used.

Note: vkb is mainly needed because iOS devices behave differently then the Android Devices when a virtual keyboard is opened. So, to ensure common experience on all the device we use fit style for the dialog when dialog's content has any input elelement. In future, iOS many change this behaviour and we may remove vkb also.