@driftengine/core
v4.7.0
Published
DriftEngine reusable browser 3D runtime
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@driftengine/core
The runtime everything needs: renderer, loop, camera, input, geometry. Collision and dynamics live in @driftengine/physics, which this package depends on and re-exports whole, so reaching for them through this barrel works as it always did.
Cost: 699.0 KB gzipped, importing createRenderer. Measured by scripts/size-gate.test.mjs, which fails if it drifts more than
3% — the number is a fact about the build rather than a claim in a document.
Part of DriftEngine. See docs/ARCHITECTURE.md
for how the packages divide, and why some features are compiled into core on demand instead.
