npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

@dualbox/three

v1.130.9

Published

Dualbox fork of Three.js JavaScript 3D library

Downloads

19

Readme

three.js (fork)

Changes from the original three js repo

  • [r101] Changed depth_vert.glsl.js and depth_frag.glsl.js to fix issues with depth on iOS. Achieved by passing down varying vec2 vHighPrecisionZW;
  • Implemented a Cone math object, declared in math/Cone.js and math/Cone.d.ts, and added to Three.js and Three.d.ts
  • Implemented a Cylinder math object, declared in math/Cylinder.js and math/Cylinder.d.ts, and added to Three.js and Three.d.ts
  • Added functions intersectCone and intersectCylinder to Ray
  • Added extra base uniforms (viewMatrixInverse and projectionMatrixInverse), that will automatically be attributed by WebGLRenderer
  • Added renderSize uniform to fragment shaders, declared in WebGLProgram.js and updated by WebGLRenderer
  • Updated FXAAShader to support alpha input
  • ssaoMap material suport:
    • Edited aomap_fragment.glsl.js and aomap_pars_fragment.glsl.js shaders to support the use of ssaoMap.
    • recorded ssaoMap to UniformsLib
    • added ssaoMap uniforms in `Shader lib to :
      • basic
      • lambert
      • phong
      • standard
      • [r121+] toon
    • added ssaoMap parameter declaration and detection to WebGLPrograms
    • added support for parameter ssaoMap to WebGLProgram's auto define declarations
    • added material detection of an ssaoMap parameter to pass down the render pipeline in WebGLRenderer [r101] / WebGLMaterials [r121+]
    • added ssaoMap parameter to:
      • MeshBasicMaterial
      • MeshLambertMaterial
      • MeshPhongMaterial
      • MeshStandardMaterial
      • [r121+] MeshToonMaterial
    • if aoMap is also defined, ssaoMap takes precedance over it
    • added the ssaoMapMatrix parameter, which can be used to manually compute the SSAO texture coordinates.

TODO: add changes from 122 to 130