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@e280/stz

v0.4.11

Published

everyday ts fns for everything

Readme

🏂 @e280/stz

my typescript everyday carry

environment-agnostic zero-dependency tools and utilities. by https://e280.org/

🍴 utensils
⏳ async/fns
📣 subby
🧹 housekeeping
🎲 rand
✅ ok, err, result
🧬 hex and more

npm install @e280/stz
import {got} from "@e280/stz"

🍴 utensils

  • got — throw an error if the value is null or undefined.
    const value = got(nullableValue)
  • need — return a Map value, or throw an error if missing.
    const value = need(map, "my_key")
  • guarantee — get-or-create a Map value.
    const value = guarantee(map, "my_key", () => 123)
  • setEntries — set many Map entries at once.
    setEntries(map, [["my_key1", 123], ["my_key2", 234]])
  • count — iterate numbers.
    for (const i of count(4))
      console.log(i)
  • grid — iterate columns and rows.
    for (const [x, y] of grid(2, 4))
      console.log(x, y)
  • arraylimit — limit array length by dropping oldest.
    const trimmed = arraylimit(["a", "b", "c", "d"], 2)
      // ["c", "d"]
      // returns new array if trimming happens,
      // otherwise returns the same array unchanged.
  • pipe — run data through several fns.
    const result = pipe(rawData)
      .to(parse)
      .to(validate)
      .to(normalize)
      .done()
  • obmap — map over object entries.
    const alpha = {alpha: 1, bravo: 2, charlie: 3}
    obmap(alpha, n => n * 10)
      // {alpha: 10, bravo: 20, charlie: 30}
  • obfilter — filter object entries.
    obfilter(alpha, n => n > 1)
      // {bravo: 2, charlie: 3}
  • deepFreeze — recursively Object.freeze an object tree.
    const freezie = deepFreeze({alpha: 123})
    
    freezie.alpha = 5 // throws error
  • deepEqual — check if two object trees have the same primitive values.
    deepEqual({alpha: 123}, {alpha: 123})
      // true
  • isHappy — check the identity of things with proper type guards.
    isHappy(0) // true if not null nor undefined.
    isSad(undefined) // true if null or undefined.
    isBoolean(true) // true
    isNumber(123) // true
    isString("hello") // true
    isBigint(123n) // true
    isArray([]) // true
    isObject({}) // true
    isFn(() => {}) // true
    isSymbol(Symbol()) // true
  • seconds — durations and timestamps.
    durations:
    seconds(1) // 1000
    minutes(1)
    hours(1)
    days(1)
    timestamps after Date.now:
    futureSeconds(1)
    futureMinutes(1)
    futureHours(1)
    futureDays(1)
    timestamps before Date.now:
    pastSeconds(1)
    pastMinutes(1)
    pastHours(1)
    pastDays(1)

⏳ async/fns

  • nap — return a promise that resolves later.
    await nap(1000) // sleep for one second.
  • cycle — repeatedly call the fn back-to-back.
    const stop = cycle(async() => {
      console.log("hello!", Date.now())
      await nap(1000) // once per second.
    })
    stop() // cancel the cycle.
  • concurrent — await a group of named promises.
    const {user, settings} = await concurrent({
      user: myFetchUser(),
      settings: myFetchSettings(),
    })
  • defer — a promise you can resolve/reject from outside.
    const ready = defer<string>()
    
    ready.resolve("hello")
    
    await ready
      // "hello"
    ready.reject(new Error("rejected"))
  • collect — async iterable to array.
    const entries = await collect(kv.entries())
  • once — only execute the fn one time.
    const init = once(() => connect())
    init()
    init() // doesn't initialize twice.
  • queue — make async fn calls work one-at-a-time.
    const save = queue(async(myData: string) => myWriteData(myData))
    
    await Promise.all([save("a"), save("b"), save("c")])
      // actually executes sequentially.
  • deadline — add an expiry timeout.
    const connection = await deadline(10_000, connect)
      // throw DeadlineError after 10s unless connect resolves.
      // connect can be a promise or an async fn.
  • debounce — dedupe calls over time.
    const search = debounce(250, async(s: string) => query(s))
    
    search("l")
    search("lo")
    await search("lol") // last one actually runs.
  • microbounce — dedupe calls in this microtask.
    let count = 0
    const run = microbounce(() => count++)
    
    const done = run()
    run()
    run()
    
    await done
    count // 1

📣 subby

  • subby — create a subscriber fn.
    const on = subby<[number]>()
    const off = on(x => console.log(x))
    on.publish(123)
      // 123
    off() // stop listening.
  • pubby — create a publisher fn.
    const publish = pubby<[number]>()
    const off = publish.on(x => console.log(x))
    publish(123)
      // 123
    off() // stop listening.
  • 🧙‍♂️ 'subby' and 'pubby' give you the same goody-bag.
    // limited 'on' and 'publish' fns without whole toolkit.
    const {on, publish} = subby()
    const {publishAsync} = subby()
    
    await publishAsync(123)
      // awaits every listener (they can be async).
    const [value] = await on.next() // wait for the next publish.
      // value is 123
    on.set.size // direct access to the set of listeners.

🧹 housekeeping

  • ev — event listeners.
    import {ev} from "@e280/stz"
    
    const off = ev(window, {
        keydown: event => console.log(event),
        keyup: event => console.log(event),
    })
    
    off() // removes both listeners
  • disposer — cleanup resources.
    const dispose = disposer()
    
    dispose.schedule(() => console.log("dispose 1"))
    dispose.schedule(() => console.log("dispose 2"))
    dispose.schedule(cycle(myGameloop))
    dispose.schedule(ev(window, {keydown: myKeydown}))
    
    dispose() // dispose everything backwards
      // *dispose ev*
      // *dispose cycle*
      // "dispose 2"
      // "dispose 1"
    more disposer tricks.
    const myThing = dispose.own(new MyThing(), t => t.dispose())
      // create a thing and schedule its dispose
    const myThing = dispose.disposable(new MyThing())
      // return and schedule a Disposable thing
    const {dispose, schedule, own, disposable} = disposer()
    
    schedule(cycle(myGameloop))
    const myThing = disposable(new MyThing)
    
    dispose()

🎲 rand

  • Rand — random utility.
    const rand = new Rand(Math.random)
    const rand = new Rand(mulberry(123))
      // seeded pseudo-random number generator
    rand.u32() // get a random unsigned 32-bit integer.
      // 3286174905
    
    rand.roll(0.25) // 25% chance of true.
      // false
    
    rand.range(10, 20) // random float between two numbers.
      // 14.8591238
    
    rand.integerRange(1, 6) // inclusive integer range.
      // 4
    
    rand.index(7) // given array length, pick an array index.
      // 5
    
    rand.pick(["a", "b", "c"]) // pick your poison.
      // "c"
    
    rand.select(2, ["a", "b", "c"]) // pick multiple.
      // ["a", "c"]
    
    rand.yoink(["a", "b", "c"]) // remove and return one array element.
      // "a"
    
    rand.extract(2, ["a", "b", "c"]) // yoink multiple.
      // ["b", "c"]
    
    rand.shuffle(["a", "b", "c"]) // random-sort array in-place.
      // ["c", "a", "b"]
  • mulberry — seeded pseudo-random number generator.
    const random = mulberry(123)
    
    random()
      // 0.7872516233474016
    
    random()
      // 0.1785435655619949
  • rand32 — crypto-random unsigned 32-bit integer.
    rand32()
      // 3948271056
  • hash32 — mix entropy into a 32-bit integer (fast, non-cryptographic).
    hash32(123, "hello", 234, "world")
      // 1012994381

✅ ok, err, result

  • ok — Ok<Value> — indicate success.
    ok(123)
      // {ok: true, value: 123}
  • err — Err<E> — indicate failure.
    err("fail")
      // {ok: false, error: "fail"}
  • Result<Value, E> — indicate something might succeed or fail.
    let result: Result<number, "fail"> = ok(123)
    
    result = err("fail")
  • getOk/getErr — get the value, or undefined.
    getOk(ok(123)) // 123
    getOk(err("fail")) // undefined
    
    getErr(ok(123)) // undefined
    getErr(err("fail")) // "fail"
  • gotOk/gotErr — get the value, or throw.
    gotOk(ok(123)) // 123
    gotOk(err("fail")) // throws Error("fail")
    
    gotErr(ok(123)) // throws error
    gotErr(err("fail")) // "fail"

🧬 hex and more

  • hex — encode/decode hexadecimal data.
    hex(bytes) // encode Uint8Array bytes to string.
    hex.toBytes(string) // decode string to bytes.
    hex.toInteger(string) // decode string as integer.
    hex.fromInteger(n) // encode integer as a string.
    hex.random(32) // generate random encoded string, 32 bytes.
    // we have more than just hex.
    hex(bytes) // string
    base2(bytes) // string
    base36(bytes) // string
    base58(bytes) // string
    base62(bytes) // string
    base64(bytes) // string
    base64url(bytes) // string
  • txt — text data.
    txt(bytes) // convert utf8 bytes to string.
    txt.toBytes("hello") // convert string to utf8 bytes.
  • bytes — uint8array utilities.
    bytes.eq(bytesA, bytesB) // true if they're equal.
    bytes.random(32) // get 32 crypto-random bytes.

🧑‍💻 https://e280.org/