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@echecs/performance-rating

v4.0.0

Published

Performance rating tiebreaks for chess tournaments following FIDE rules. Includes Tournament Performance Rating, Perfect Tournament Performance, and their opponent averages. Zero dependencies.

Downloads

338

Readme

Performance Rating

npm Coverage License: MIT Spec

Performance Rating is a TypeScript library implementing performance-rating tiebreaks for chess tournaments, following the FIDE Tiebreak Regulations (sections 10.2–10.5). Zero runtime dependencies.

The FIDE DP_TABLE and PD_TABLE lookup tables are embedded directly — no runtime fetching required.

Installation

npm install @echecs/performance-rating

Quick Start

import { tournamentPerformanceRating } from '@echecs/performance-rating';
import type { Game, GameKind } from '@echecs/performance-rating';

const players = [
  { id: 'A', rating: 1800 },
  { id: 'B', rating: 1600 },
  { id: 'C', rating: 1700 },
  { id: 'D', rating: 1900 },
];
// games[n] = round n+1; Game has no `round` field
const games: Game[][] = [
  [{ black: 'B', result: 1, white: 'A' }], // round 1
  [{ black: 'C', result: 0.5, white: 'A' }], // round 2
  [{ black: 'A', result: 0, white: 'D' }], // round 3
  // Byes excluded from performance calculations
  [{ black: '', kind: 'half-bye', result: 0.5, white: 'A' }], // round 4
];

const tpr = tournamentPerformanceRating('A', games, players);
// Returns average opponent rating + DP_TABLE offset for the player's score %

API

All functions share the same signature:

(playerId: string, games: Game[][], players: Player[]) => number;

They return 0 when no rated opponents have been faced. Round is determined by array position: games[0] = round 1, games[1] = round 2, etc. The Game type has no round field. The optional kind?: GameKind field on Game classifies unplayed rounds; only over-the-board games (where black !== white) contribute to performance calculations.

Root export — @echecs/performance-rating

tournamentPerformanceRating(playerId, games, players) — FIDE 10.2

Tournament Performance Rating (TPR). Computes the average rating of all opponents faced, then adds the DP_TABLE offset for the player's percentage score (points ÷ games played). Byes are excluded from both the opponent average and the score percentage.

import { tournamentPerformanceRating } from '@echecs/performance-rating';
// also exported as `tiebreak`
import { tiebreak } from '@echecs/performance-rating';

Subpath exports

@echecs/performance-rating/perfect — FIDE 10.3

perfectTournamentPerformance(playerId, games, players) — Perfect Tournament Performance. Computes the performance rating for a hypothetical scenario where the player scores 100% against the same set of opponents, using a binary search over the PD_TABLE scoring probability function. Returns 0 when no games have been played. Returns minRating - 800 for a 0% score and maxRating + 800 for a 100% score.

import { perfectTournamentPerformance } from '@echecs/performance-rating/perfect';
// also exported as `tiebreak`
import { tiebreak } from '@echecs/performance-rating/perfect';

@echecs/performance-rating/average — FIDE 10.4

averagePerformanceRatingOfOpponents(playerId, games, players) — Average Performance Rating of Opponents. Applies tournamentPerformanceRating to each opponent of playerId (using the full players and games data) and returns the arithmetic mean. Returns 0 when no opponents have been faced.

import { averagePerformanceRatingOfOpponents } from '@echecs/performance-rating/average';
// also exported as `tiebreak`
import { tiebreak } from '@echecs/performance-rating/average';

@echecs/performance-rating/average-perfect — FIDE 10.5

averagePerfectPerformanceOfOpponents(playerId, games, players) — Average Perfect Performance of Opponents. Applies perfectTournamentPerformance to each opponent of playerId and returns the arithmetic mean. Returns 0 when no opponents have been faced.

import { averagePerfectPerformanceOfOpponents } from '@echecs/performance-rating/average-perfect';
// also exported as `tiebreak`
import { tiebreak } from '@echecs/performance-rating/average-perfect';

Types

All types are exported from every subpath (root, /perfect, /average, /average-perfect).

Game

interface Game {
  black: string;
  kind?: GameKind;
  result: Result;
  white: string;
}

Player

interface Player {
  id: string;
  rating?: number; // optional — unrated players are excluded from calculations
}

Result

type Result = 0 | 0.5 | 1;

GameKind

Classifies unplayed rounds. Games with a kind set (or where black === white) are excluded from all performance calculations.

type GameKind =
  | 'forfeit-loss'
  | 'forfeit-win'
  | 'full-bye'
  | 'half-bye'
  | 'pairing-bye'
  | 'zero-bye';

Contributing

Contributions are welcome. Please open an issue at github.com/echecsjs/performance-rating/issues.