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@editx/engine

v0.1.0-alpha.4

Published

Block-based creative engine with command pattern undo/redo

Downloads

212

Readme

@editx/engine

Headless block-based creative engine with command-pattern undo/redo, Konva 10 renderer, and EventAPI.

Part of the EditX monorepo.

Installation

pnpm add @editx/engine

Peer Dependencies

| Package | Version | Required | |---------|---------|----------| | konva | ^10.0.0 | Optional — only needed if using the Konva renderer |

Usage

import { EditxEngine } from "@editx/engine";

const engine = new EditxEngine();

// Create a scene
const scene = engine.scene.create();

// Add a page block
const page = engine.block.create("page");
engine.block.appendChild(scene, page);

// Add an image block
const image = engine.block.create("image");
engine.block.setString(image, "image/src", "/photo.jpg");
engine.block.appendChild(page, image);

Konva Renderer

If you need the Konva-based canvas renderer, import from the /konva subpath:

import { KonvaRenderer } from "@editx/engine/konva";

Key Concepts

  • Blocks — Everything is a block: pages, images, text, shapes. Each block has typed properties.
  • Command Pattern — All mutations go through commands, enabling full undo/redo history.
  • EventAPI — Subscribe to block lifecycle events (create, update, delete).
  • Properties — Typed property keys (POSITION_X, SIZE_WIDTH, FILL_COLOR, etc.) for reading/writing block state.

Exports

The package exports:

  • EditxEngine — Main engine class
  • BlockAPI / BlockStore — Block manipulation and storage
  • EventAPI — Block event subscriptions
  • Property keys — POSITION_X, SIZE_WIDTH, FILL_COLOR, CROP_*, EFFECT_*, etc.
  • Utilities — loadImage, colorToHex, hexToColor, CROP_PRESETS, FILTER_PRESETS, etc.

License

MIT