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@edv4h/usketch-plugin-scatter

v0.2.1

Published

「関連する Shape をぶちまける」— an extensible engine that scatters a seed shape's **related** shapes (and/or freshly spawned ones) outward across the canvas, as one undoable step, optionally animated.

Readme

@edv4h/usketch-plugin-scatter

「関連する Shape をぶちまける」— an extensible engine that scatters a seed shape's related shapes (and/or freshly spawned ones) outward across the canvas, as one undoable step, optionally animated.

import { createScatterPlugin, getScatterApi } from "@edv4h/usketch-plugin-scatter";
// register createScatterPlugin() in your app's plugin list.

const api = getScatterApi(app.services);
await api?.scatter({
  seedId,                 // defaults to the sole selected shape
  relation: "connectors", // built-in resolver, or pass items / a RelationResolver
  pattern: "radial",      // radial | scatter | unoverlap | grid, or a ScatterPattern
  animate: true,
});
  • Related = pluggable — pass explicit items (existing ids ∪ new-shape specs) or a relation resolver (connectors, children, or your own via registerResolver).
  • New shapes{ kind: "new", spec: { type, width, height, … } } items are spawned + placed in the same undoable command.
  • Patternsradial / scatter (random + rotation) / unoverlap (delegates to findFreePosition) / grid; add more with registerPattern.
  • Animationanimate + durationMs + easing for a fly-out tween.

UI: registered on the Control HUD (ぶちまけ設定 + the 関連Shapeをぶちまける action, enabled when exactly one shape is selected).