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@elah/core

v0.4.1

Published

Framework-agnostic video timeline engine — playback, frame resolution, WebGL2 renderer, and media management

Readme

@elah/core

Framework-agnostic video timeline engine. No React. No renderer. Just the pure logic layer — project state, playback, frame resolution, and media management.

Used internally by @elah/react, @elah/timeline, and @elah/editor, but can be consumed directly for custom rendering pipelines or headless environments.

React hooks are not in this package — they live in @elah/react, which wraps the stores below for component use.

npm gzip size license


Install

npm install @elah/core

Bundle size: ~41 KiB gzipped (218 KiB raw, tsc ESM output). Core runtime deps: immer (~9 KiB gz) + zustand (<1 KiB gz). The media toolchain (mediabunny) is lazy-imported by the export pipeline and demuxer, so it stays out of the main bundle until you actually decode or export — see lazyExport.


What's inside

| Module | Description | |---|---| | TimelineEngine | Manages project state — tracks, clips, undo/redo | | PlaybackEngine | Frame-accurate playback clock | | resolveTimeline | Pure function — project → active scene at a given frame | | GpuRenderer | WebGL2 renderer for video, image, text, shape, and freehand layers | | AudioPlaybackController | Multi-track audio mixer on the playback clock | | tracksStore | Vanilla Zustand store mirroring project state — bind it with useTracksStore from @elah/react | | playbackStore | Vanilla Zustand store mirroring playback state — bind it with usePlaybackStore from @elah/react | | selectionStore | Vanilla Zustand store for clip selection — bind it with useSelectionStore from @elah/react | | transitionsStore | Vanilla Zustand store mirroring transitions — bind it with useTransitionsStore from @elah/react | | mediaLibraryStore | Media asset registry (vanilla store) — bind it with useMediaLibrary from @elah/react | | importFiles / importUrl / importBlob | Import local files, remote URLs, or blobs into the media library | | exportVideo | Export the timeline to MP4 via a web worker |

These stores are vanilla (zustand/vanilla) — no React, subscribable from anywhere (store.getState(), store.subscribe()). They are also module-level singletons: one tracksStore, one playbackStore, etc. per JS realm. @elah/editor's <EditorProvider> wires each TimelineEngine/PlaybackEngine instance it creates into these same shared stores, so only one active project per page is supported today — mounting two <EditorProvider> (or two manually-wired engines) at once will have them overwrite each other's state in the stores. Multiple independent editors on one page need separate tabs/iframes/windows until scoped stores land.


Quick start

import { TimelineEngine, PlaybackEngine, resolveTimeline } from '@elah/core'

const engine = new TimelineEngine({ fps: 30, stage: { width: 1920, height: 1080 } })
const playback = new PlaybackEngine({ fps: 30, getTotalFrames: () => engine.getTotalFrames() })

// Add a track, then a clip onto it. addClip takes a single typed
// options object (a discriminated union keyed on `type`) and returns the Clip.
const track = engine.addTrack('video')
engine.addClip({ trackId: track.id, type: 'video', src: 'video.mp4', startFrame: 0, durationFrames: 90 })

// Resolve the scene at frame 15 — pure (frame, project) → Scene.
const scene = resolveTimeline(15, engine.getProject())

Clip factories

Standalone builders that return a fully-normalized Clip object (rounded frames, default volume/opacity, generated id) without an engine — useful for headless pipelines that feed resolveTimeline directly. When you have an engine, prefer engine.addClip(options) instead, which builds the clip and records an undo entry.

import {
  createVideoClip,
  createAudioClip,
  createTextClip,
  createImageClip,
  createShapeClip,
  createFreehandClip,
} from '@elah/core'

const clip = createVideoClip({ trackId: 'v1', src: 'video.mp4', startFrame: 0, durationFrames: 90 })
const rect = createShapeClip({
  trackId: 'el1',
  startFrame: 0,
  durationFrames: 90,
  shape: { shapeKind: 'rect', shapeFill: '#22d3ee' }, // 'rect' | 'circle' | 'triangle'
})

Export

import { exportVideo } from '@elah/core'

const blob = await exportVideo(engine.getProject(), {
  videoBitrate: 8_000_000,
  onProgress: ({ frame, totalFrames }) => console.log(frame, '/', totalFrames),
})

Links