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@elah/editor

v0.4.1

Published

Full React video editor SDK — timeline UI, WebGL2 preview, media library, drag and drop, and MP4 export

Readme

@elah/editor

The full Elah video editor SDK for React. Combines the core engine, timeline UI, WebGL2 renderer, media library, and export pipeline into a single package.

Ships EditorProvider, Preview (WebGL2 canvas + interactive transform overlays), Timeline, AssetPanel, SourcePanel, and ElementsPanel, and re-exports the public @elah/core, @elah/react, and @elah/timeline API — so most apps only ever import from @elah/editor. (Renderer and debug internals are the exception; import those from @elah/core directly.) Supports video, image, text, shape, and freehand clips, multi-track audio, and MP4 export.

npm gzip size license


Install

npm install @elah/editor

Peer dependencies: react, react-dom >= 18, lucide-react >= 0.400.0 (used by the bundled @elah/timeline UI for clip icons — install it alongside react/react-dom even though nothing in your own code imports it).

Bundle size: ~10 KiB gzipped for the editor layer (51 KiB raw); ~63 KiB gzipped for the full SDK graph (core + timeline + editor, 330 KiB raw). mediabunny is injected, never bundled — see BUNDLE_STRATEGY.md.


Quick start

import { EditorProvider, Timeline } from '@elah/editor'

function App() {
  return (
    <EditorProvider fps={30}>
      <Timeline style={{ height: 300 }} />
    </EditorProvider>
  )
}

Styling

Import the compiled stylesheets once. They are plain CSS — your app does not need Tailwind, and no utility class names leak into your global scope (preflight is disabled, so nothing resets your elements):

import '@elah/timeline/styles.css'
import '@elah/editor/styles.css'
import '@elah/editor/styles/tokens.css' // --elah-* dark defaults (standalone)

When embedding inside an app that already defines .elah-root (mapping --elah-* onto its own design system), skip tokens.css. Re-theme or white-label by overriding --elah-* variables in your own .elah-root scope — see design-tokens.md.


With preview and asset panel

import { EditorProvider, Timeline, Preview, AssetPanel, createDefaultDemuxerFactory } from '@elah/editor'

const demuxerFactory = createDefaultDemuxerFactory()

function App() {
  return (
    <EditorProvider fps={30}>
      <div style={{ display: 'flex', height: '100vh' }}>
        <AssetPanel style={{ width: 220 }} />
        <div style={{ flex: 1, display: 'flex', flexDirection: 'column' }}>
          <Preview demuxerFactory={demuxerFactory} style={{ flex: 1 }} />
          <Timeline style={{ height: 300 }} />
        </div>
      </div>
    </EditorProvider>
  )
}

Import media

import { importFiles, importUrl, importBlob, useMediaLibrary } from '@elah/editor'

await importFiles(Array.from(fileList))          // local files
await importUrl('https://example.com/clip.mp4')  // remote URL
await importBlob(recordedBlob, { name: 'take-1.webm' })

// Subscribe in React — useMediaLibrary() takes no arguments and returns
// { assets, getAsset, removeAsset, updateAsset, importFiles, importUrl, importBlob }
// with assets in insertion order. `useAssets` is an alias for the same hook.
const { assets, importFiles: addFiles } = useMediaLibrary()

Programmatic insertion (no drag)

import { insertMediaAsset } from '@elah/editor'

// Place an imported asset onto the timeline — powers tap-to-add on touch.
// Returns a typed InsertAssetResult ({ ok, kind, trackId, clipIds } | { ok:false, reason }).
const result = await insertMediaAsset(engine, assetId, { desiredStartFrame: 0 })

Export to MP4

import { exportVideo } from '@elah/editor'

const blob = await exportVideo(engine.getProject(), {
  videoBitrate: 8_000_000,
  onProgress: ({ frame, totalFrames }) => {
    console.log(`${Math.round((frame / totalFrames) * 100)}%`)
  },
})

Runs in a web worker. Reuses resolveTimeline + the GPU renderer's placement math.


Keyboard shortcuts

| Key | Action | |---|---| | Space | Play / pause | | S | Split clip at playhead | | Delete / Backspace | Delete selected clip(s) | | Ctrl/Cmd + C | Copy | | Ctrl/Cmd + V | Paste at playhead | | Ctrl/Cmd + Z | Undo | | Ctrl/Cmd + Shift + Z / Ctrl/Cmd + Y | Redo | | Ctrl/Cmd + scroll | Zoom | | ← / → | Step one frame |


Package layers

@elah/core      — engine, playback, resolver, vanilla stores, media, export (framework-agnostic)
@elah/react     — React bindings: EditorContext, store hooks, audio hooks
@elah/timeline  — React timeline UI components and hooks (consumes @elah/core + @elah/react)
@elah/editor    — EditorProvider, Preview, AssetPanel + re-exports @elah/core, @elah/react, @elah/timeline
@elah/cli       — headless split/trim/build/export/serve on top of @elah/core

Use @elah/editor for the full in-browser experience. Use @elah/core directly for headless or custom rendering pipelines, or pair it with @elah/react if you want the hooks without the timeline UI. Use @elah/cli for automation, AI-generation pipelines, and server-side rendering.

One active project per page. @elah/core's stores (tracksStore, playbackStore, selectionStore, transitionsStore, mediaLibraryStore) are module-level singletons, and <EditorProvider> wires the TimelineEngine / PlaybackEngine it creates into those same shared stores. Mounting a second <EditorProvider> on the same page (two independent projects at once) will have both instances overwrite each other's state — there is currently no per-instance scoping. If you need multiple concurrent editors, isolate each in its own tab/window/iframe.


Links