npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

@elron/svelte-audio-store

v1.0.0

Published

A Svelte store for managing and playing audio, available as @elron/svelte-audio-store on npm.

Downloads

120

Readme

svelte-audio-store

A Svelte store for managing and playing audio, available as @elron/svelte-audio-store on npm.

svelte-audio-store provides a seamless way to manage audio in your Svelte projects. Whether it's for a game, a web application, or any project needing sound, svelte-audio-store offers an intuitive API to preload, play, stop, and manipulate audio.

Example: Demo

Package Showcase: The Confetti Game

TypeScript Auto Types using svelte-audio-store

Installation

# pnpm
pnpm install @elron/svelte-audio-store@latest

# npm
npm install @elron/svelte-audio-store@latest

# Yarn
yarn add @elron/svelte-audio-store@latest

Getting Started

1. Create an Audio Store

Define a set of sounds for your application by associating keys to sound paths. You can give any unique key name to each sound to make it easy to remember and use.

For example, if you're creating:

import { createAudioStore } from '@elron/svelte-audio-store';

const sounds = {
  click: '/sounds/click.mp3',
  notification: '/sounds/notification.wav',
  alert: '/sounds/alert.mp3',
  // ... other sounds ...
};

export const gameSounds = createAudioStore(sounds);

By using descriptive key names, it becomes intuitive to play specific sounds in your application.

You're also free to name your store based on its function or theme. Some naming ideas:

  • uiSounds for user-interface specific audio.
  • gameSounds if you're creating a game and have many sounds.
  • bgMusicStore for background music tracks.
  • effectSounds for short-lived sound effects.

2. Preloading Sounds

It's a good practice to preload your sounds, especially if they are crucial to the user experience. This ensures sounds are loaded into memory for faster playback. Use the preload method when your component mounts.

<script>
  import { onMount } from 'svelte';
  import { gameSounds } from './gameStore';

  onMount(() => {
    gameSounds.preload();
  });
</script>
This code usually goes into `+layout.svelte`, but feel free to use it however makes sense in your project.

Usage & Examples

Play a Sound

<script>
  import { gameSounds } from './gameStore';

  function playGoSound() {
    gameSounds.play('go');
  }
</script>

<button on:click={playGoSound}>Play Go Sound</button>

Stop a sound

<script>
  function stopGoSound() {
    gameSounds.stop('go');
  }
</script>
<button on:click={stopGoSound}>Stop Go Sound</button>

Adjust Volume (for all sounds)

<script>
  function setVolumeToHalf() {
    gameSounds.setVolume(0.5);
  }
</script>

<button on:click={setVolumeToHalf}>Set Volume to 50%</button>

Looping a sound

gameSounds.play('bgmusic', { loop: true });

Fading a sound

Fade in and out when a component is mounted and unmounted:

// plays background-music faded in
onMount(() => gameSounds.play('bgmusic', { fade: 2000 }));

// stops background-music faded out
onDestory(() => gameSounds.stop('bgmusic', { fade: 2000 }));

Random pitch

For making sound variations, you can pitch it randomly (good for games):

gameSounds.play('ouch', { pitch: randomBetween(0.8, 1.4) });

Trim a sound

If you need to play only a portion of a sound-track:

// Starts on second 1.5 and continues until finish
gameSounds.play('ouch', { trim: {start: 1.5} });

// Starts on second 1.5 and continues until second 3
gameSounds.play('ouch', { trim: {start: 1.5, end: 3} });

// Starts on 300ms and continues until 600ms
gameSounds.play('ouch', { trim: {start: 0.3, end: 0.6} });

Advanced Options

AudioStore offers advanced playback settings like adjusting pitch, volume, loops, fades, and trimming. For a complete list of options, check the PlayOptions interface in the AudioStore.ts module.

The play and stop methods support various advanced options:

| Option | Type | Description | Default Value | |---|---|---|---| | volume |number (0.0 - 1.0) | Adjusts the playback volume of the sound. Values should be between 0.0 (muted) and 1.0 (full volume). | None | | loop | boolean |Determines if the sound should loop indefinitely. | false | | fade | number (milliseconds) | Duration (in milliseconds) for a fade-in (when playing) or fade-out (when stopping). | None | | pitch | number | Adjusts the playback speed and pitch of the sound. A value of 1.0 is the normal rate. | 1.0 | | preservesPitch |boolean | If set to true, changing the pitch with playbackRate won't affect the sound's pitch. Browser support varies. | false | | trim | object { start?: number, end?: number } | An object specifying when to start (start) and stop (stop) the playback, in seconds. | None |

Contributing

Want to contribute?

  1. Fork the repo.
  2. Make your changes.
  3. Submit a pull request.

License

MIT License: Open and free to use, modify, and distribute. See LICENSE file for full details.