npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

@embodi/generator

v0.3.1

Published

Embodi will assist you in easily creating and modifying the content for your static website. You can insert your own plugins or load them from the web. These Elements come in various types including actions and components.

Downloads

7

Readme

Embodi - static site generator

Embodi will assist you in easily creating and modifying the content for your static website. You can insert your own plugins or load them from the web. These Elements come in various types including actions and components.

  • buildSetupAction is the entry point to your own Element and registers all other parts.
  • buildAction' can be registered in the build setup action with helper.registerAction' and will be called when the content is rendered. This allows, for example, to register files as assets in the PageFile.
  • ServerActions must be exported by a file that can be registered in the build setup with `helper.resolveServerActions'.
  • ClientActions need to be browser compatible because they are called on server side rendering or client side rendering. Same as ServerActions you need a file that exports them to register the file with helper.resolveClientActions.
  • EmbodiComponent are the most important part, because they give your site the beauty it deserves. Components need to be written in svelte and could be added with helper.resolveComponents.

At minimum, you can add components that are registered in the build setup action. Currently, you need to write the JSON describing your page yourself, but we are working on an editing tool to make it more user-friendly.

So, the goal of Embodi is to provide you with an easy way to create and edit your own website, as well as the ability to create custom elements. This gives you complete control over the design of your site.

You will find types and interfaces in src/lib/exports/types.d.ts

Config

To use Embodi, you need to set up a SvelteKit project. You can use the same commands as in SvelteKit to run or develop the project, and you can still build routes in addition to Embodi routes.

Extend Vite Config

You need to add Embodi to your Vite config and register the plugins. The paths you set for pages and content are necessary to load the data. We recommend placing the pages folder within the content folder, although it is also feasible to separate them.

This in an example from embodi-content-template

import { sveltekit } from '@sveltejs/kit/vite';
import { embodi } from '@embodi/generator/vite';
import { defineConfig } from 'vitest/config';
import type { EmbodiBuildConfig } from '@embodi/generator/vite/types';

import setupImage from './src/lib/elements/image/build.js';
import setupGroup from './src/lib/elements/group/build.js';
import setupRef from './src/lib/elements/ref/build.js';
import setupLink from './src/lib/elements/item/build.js';
import setupText from './src/lib/elements/text/build.js';
import setupMap from './src/lib/elements/map/build.js';

const embodiConfig: EmbodiBuildConfig = {
	elements: [setupImage('image'), setupGroup('group'), setupRef('ref'), setupLink('link'), setupText('text'), setupMap('map')],
	pagesPath: '../content/pages',
	contentPath: '../content'
};


export default defineConfig({
	plugins: [ embodi(embodiConfig), sveltekit()],
	test: {
		include: ['src/**/*.{test,spec}.{js,ts}'],
		globals: true,
		environment: 'jsdom',
		setupFiles: ['./tests/setup-vitest.ts']
	}

});

Setting up Embodi routes

Embodi delivers you a complete ready routes file, but currently svelte to not allow to insert them outomatic, you need to create them by yourself in your routes folder. You need to create a +page.server.ts / +page.server.js and a +page.svelte file under the path [...slug] and insert the following code. EXAMPLE

//[...slug]/+pages.sverver.ts
import type { EntryGenerator } from './$types.js';

export const entries = (() => {
    return [
        { slug: '' }
    ];
}) satisfies EntryGenerator;

export * from '@embodi/generator/routes/+page.server';
//[...slug]/+pages.svelte
<script lang="ts" context="module">

    export * from "@embodi/generator/routes/+page.svelte";
    import EmbodiPage from "@embodi/generator/routes/+page.svelte";
</script>

<script lang="ts">
    export * from "@embodi/generator/routes/+page.svelte";
</script>

<EmbodiPage {...$$restProps} />

Writing an Element

A plugin has multiple parts that must be registered in a build setup function to load it.

You can find some examples of elements in embodi-content-template

Each function that you can register gets a helper engine that provides you with some features to make your life easier. You can find definitions of public helper functions here

Build Actions

Build actions are the main entry point where you register all the files and functions you need to run your item at runtime.

The following example registers a build action and associates a lightweight component. You can also register a file with client and server actions that run at runtime.

Important: You must specify a file that exports the allowed functions by name for server and client actions, and a svelte component file for components. It is not possible to load them beforehand because this script is run in vite and not all functionality is avaliable at this point, but they will be called with the identifier (referenced by the type attribute in ElementData).

import type { GroupElementData } from './types.js';
import type { BuildHelper, BuildSetupHelper, buildAction } from '@embodi/generator/types';

const action: buildAction<GroupElementData, GroupElementData> = async (
	data: GroupElementData,
	helper: BuildHelper
) => {
	return {
		...data,
		content: await helper.compute(data.content)
	};
};


export default (identifier = 'group') => async (helper: BuildSetupHelper) => {
	helper.registerAction(action, identifier)
	helper.resolveComponent(`${__dirname}/group.svelte`, identifier);
};


export interface BuildHelperBase {
    //load allows loading data from content path
	load(path: imagePath): Promise<Buffer>
	load<T extends JsonMap = JsonMap>(path: jsonFile): Promise<T>
	load(path: string): Promise<unknown>
	storeAsset (content: Buffer, name: string, fileType: string): Promise<string>
}

export interface BuildSetupHelper extends BuildHelperBase {
	registerAction<T extends ElementData, U extends ElementData>(action: buildAction<T,U>, ...identifiers: string[]): void
	resolveComponent(path: string, ...identifiers: string[]): Promise<void>
	resolveServerActions(path: string, ...identifiers: string[]): Promise<void>
	resolveClientActions(path: string, ...identifiers: string[]): Promise<void>
}

Build actions are defined by:

export interface buildAction <T extends ElementData = ElementData, U extends ElementData = T> {
	(data: T, helper: BuildHelper): Promise<U>,
}

export interface BuildHelper extends BuildHelperBase {
	storeAsset (content: Buffer, name: string, fileType: string): Promise<string>
	compute (data: ElementData) : Promise<ElementData>
	compute (data: ElementData[]) : Promise<ElementData[]>
	createEngine(path: string): BuildHelper
}

EmbodiComponent

This must be a regular svlete component that gets the data via a PageFile (see json file). Data is piped as data to the component, so your component needs to export it.

A component is defined by

export interface EmbodiComponentProps<T = ElementData> {
	data: T;
	engine?: ClientHelper;
}

export type EmbodiComponent<T = ElementData> = typeof SvelteComponent<EmbodiComponentProps<T>>

JSON files

All data is stored in JSON files, with each page being a separate JSON file. Different file types have different attributes, but all generally follow the same structure.

Page Files

Each page file needs to adhere to the following interface. The "ElementData" describes the base structure of your plugin data. The type parameter should be the same as the one with which you registered your plugins to identify them. Put your page files in the pages folder that you have specified in the configuration, and they will be automatically read during the build time. The load function in the server and build actions reads data relative to the currently read page file, so you do not need to set absolute paths. Check out this example.

interface PageFile {
	type: 'Page',
	title: string,
	slug: string,
	lang: string,
	description?: string,
	author?: string,
	content: ElementData[];
}

export interface ElementData{
	type: string;
	id?: string;
	[x: string]: unknown;
}