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@emooring/blueprint

v1.1.3

Published

Generate Typescript, Go, or Rust structure builders from a single definition.

Readme

@emooring/blueprint

Generate Typescript, Go, or Rust structure builders from a single definition.

  • Opiniated and beautiful. Resulting code is clean, readable, and a joy to use.
  • Includes serialization and deserialization support. Data serialized in one language can be deserialized in another.
  • Supports enums with values, similar to those in Rust.

Usage

const b = new Blueprint()

b.struct('message', () => {
	description: 'A message that can be sent between processes',
	fields: {
		id: { description: 'The id of the message that can be sent', type: b.string(), required: true },
		intent: {
			description: 'The intention of the message. Should be present unless it is a ping.',
			type: b.enum('message_intent', {
				description: 'Message intents are the primary way to categorize messages.',
				variants: {
					create: { description: 'Create a new entity' },
					delete: { description: 'Delete an entity' },
				},
			}),
		},
	},
})

b.generateTypescript() // `export class Message { ...`
b.generateGo() // `type Message struct { ...`
b.generateRust() // `pub struct Message { ...`

See the subfolders in the examples directory for further examples.

Contributing

Requires bun to be installed.

If making general changes, bun test is your friend.

If adding support for a new language...

  • create a new class implements the Language interface
  • add a generate*() method to Blueprint that generates code for the language by calling this.generate(new WhateverYourNewLanguageIs())
  • add support for the language in examples/main.test.ts and examples/generate.ts
  • run bun examples to generate code for the new language based on existing examples