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@enigma-lake/mines-play-controller-sdk

v2.0.24

Published

A React component library for building gameplay interfaces

Readme

MinesPlayController

The MinesPlayController component is a key part of the gameplay interface, allowing users to initiate a play or cash out based on their current game state. It supports manual play, autoplay for a specified number of plays, dynamic currency handling, and play amount adjustments.


Component Overview

The MinesPlayController allows the user to:

  • Select a currency.
  • Adjust the play amount.
  • Start a play (manual or auto).
  • Cash out winnings.
  • Toggle between manual play and autoplay.

Setup

1. Install the package using npm:

npm install @enigma-lake/mines-play-controller-sdk

2. Import the component and styles in your project:

import {
  AUTO_PLAY_STATE,
  GAME_MODE,
  AutoManualPlayProvider,
} from "@enigma-lake/mines-play-controller-sdk";

import "@enigma-lake/mines-play-controller-sdk/dist/style.css";

Context & Provider

AutoManualPlayProvider

The AutoManualPlayProvider wraps the MinesPlayController, managing both manual play and autoplay. It uses React Context to provide game state and actions throughout the component tree.

🔹 Features of AutoManualPlayProvider:

  • Manages Game Mode: Switches between MANUAL and AUTOPLAY.
  • Handles Autoplay: Sets the number of plays, tracks rounds, and stops automatically.
  • Provides Context: Exposes state and functions for controlling play behavior.

Props

1. StylingProps

Handles the styling-related properties for the component.

  • panel (optional): Custom styling for the play controller.
    • bgColorHex: Hex color for the panel background.
    • bottom: Bottom margin for the panel relative to the window.

2. CurrencyProps

Handles currency-related logic and settings.

  • currencyOptions: An object containing the following properties:
    • current: The currently selected currency
    • available: Array of available currencies that the user can choose from.

3. ActionsProps

Defines functions for the user actions.

  • onPlay: A callback function to trigger when the user starts a play.
  • onAutoPlay: A callback function to trigger when the user starts autoplay. It accepts selection (an array of selected indices) and callback (a function to be executed once autoplay finishes).
  • onAutoPlayStop (optional): A callback function to trigger when the user stops autoplay by pressing the "Stop Autoplay" button.
  • onCashout: A callback function to trigger when the user decides to cash out their winnings.

4. PlaySettingsProps

Handles game-specific settings and states.

  • playOptions: An object containing the following properties:

    • isPlaying: Boolean flag indicating whether the game is currently in progress.
    • canCashout: Boolean flag indicating whether the user can cash out their current play.
    • disabledController: Boolean flag to disable all interactive elements in the component, preventing user interactions (e.g., when the game is in progress).
    • displayController: Boolean flag to determine if the play controller should be visible.
    • showAutoPlayToast: A function to show a toast message during autoplay. Accepts an object with:
      • type: Message type ("success", "error", "warning", or "info").
      • message: The message to display.
    • playHook: A hook providing the current play amount, play limits, and a function to set the play amount.
      • playLimits: Play limits for the game.
      • playAmount: The current play amount.
      • setPlayAmount: A function to set the play amount.
    • autoPlayDelay (optional): The delay (in milliseconds) before auto play starts.
    • totalBalance: The available balance for the current currency

    5. Widgets

    Defines functions for the user actions.

    • leftWidgets: A list of widgets that will be displayed on the left side
    • centerWidgets: A list of widgets that will be displayed on the center
    • rightWidgets: A list of widgets that will be displayed on the right side

Example Usage

import "@enigma-lake/mines-play-controller-sdk/dist/style.css";
import { AutoManualPlayProvider, GAME_MODE, AUTO_PLAY_STATE } from "@enigma-lake/mines-play-controller-sdk";
import { Currency } from "@enigma-lake/zoot-platform-sdk";

const GameExample = () => {
  const config = {
    currencyOptions: {
      currentCurrency: Currency.SWEEPS,
      currencies: [Currency.SWEEPS, Currency.GOLD],
      winText: "0.00 SC",
    },
    onPlay: () => console.log("Play button clicked"),
    onAutoPlay: (selection, next, stop) => {
      console.log("Auto Play started with selection:", selection);
      next(); // Proceed to the next autoplay round
      stop(); // Stop autoplay (e.g., in case of an error or when the user chooses to stop)
    },
    onAutoPlayStop: () => {
      console.log("Auto Play stopped by user");
    },
    onCashout: () => console.log("Cashout clicked"),
    playOptions: {
      displayController: true,
      canCashout: false,
      isPlaying: false,
      disabledController: false,
      showAutoPlayToast: (props) => {
        console.log(`${props.type}: ${props.message}`);
      },
      playHook: () => {
        return {
          playLimits: { min: 1, max: 100 },
          playAmount: 10,
          setPlayAmount: (value) => console.log("New play amount:", value),
        };
      },
    },
    panel: {
      bottom: '15px',
      bgColorHex: "#081E64"
    }
  };

  return (
    <AutoManualPlayProvider config={config}>
      {({ autoPlay: { selection, setSelection, state }, mode }) => (
        // children content
      )}
    </AutoManualPlayProvider>
  );
};

Key Features

  1. Dynamic Currency Handling:

    • Supports multiple currencies (e.g., SWEEPS, GOLD).
    • Allows users to switch currencies easily.
  2. Play Amount Adjustment:

    • Includes buttons to halve or double the play amount.
    • Validates play amounts against user balance and play limits.
  3. Custom Styling:

    • Supports customizable input and button colors.
  4. Play & Cashout Actions:

    • Allows users to initiate gameplay or cash out winnings seamlessly.

Development Notes

  1. Play Amount Validation:

    • The play amount is validated to ensure it falls within the minimum and maximum limits, as well as the user's available balance.
  2. Responsive Design:

    • The component is styled to be responsive and integrate seamlessly into various layouts.