npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

@epimodev/photon

v0.0.1

Published

## Motivation

Readme

Photon a WebGL engine dedicated for 2D rendering

Motivation

The goal of this new lib is creating a lightweight webgl engine dedicated for creative animations with images.
There is already curtains.js which is great for this but I wanted a different API for:

  • loading and set textures
  • add postprocessing
  • use GPGPU

Installation

npm install @epimodev/photon
# or with pnpm
pnpm install @epimodev/photon
# or with yarn
yarn add @epimodev/photon

Setup

First you've to add a canvas with the id photon-canvas in your page here is an example with HTML but this can be done with any framework:

<!doctype html>
<html lang="en">
	<head>
		<meta charset="UTF-8" />
		<link rel="icon" type="image/svg+xml" href="/vite.svg" />
		<meta name="viewport" content="width=device-width, initial-scale=1.0" />
		<title>My website</title>
	</head>
	<body>
		<canvas id="photon-canvas"></canvas>
		<div id="root"></div>
		<script type="module" src="/src/index.tsx"></script>
	</body>
</html>

Then you can get the instance by just calling getWebglEngine from the package:

import { getWebglEngine } from "@epimodev/photon";

const engine = getWebglEngine();
// The canvas isn't automatically resized so you've to setup resizing depending on your needs
window.addEventListener("resize", () => {
	engine.resize();
});

// You can render only when needed with the render method
engine.render();

// Or you can start a render loop
getWebglEngine().startRenderLoop();

// And you can stop it with
getWebglEngine().stopRenderLoop();

Create a plane

import { getWebglEngine } from "@epimodev/photon";

const engine = getWebglEngine();

const plane = new Plane({
	vertexShader, // a string generated as you want
	fragmentShader, // a string generated as you want
	uniforms: {
		time: { name: "u_time", type: "1f", value: 0 },
	},
});

engine.addPlane(plane);

engine.render();

Add a texture

Texture can be added as a simple uniform. You can set it as null while loading (it will be a black texture) and then set it when it's loaded.

import { getWebglEngine } from "@epimodev/photon";

const engine = getWebglEngine();

const uniforms = {
	time: { name: "u_time", type: "1f", value: 0 },
	img: { name: "u_img", type: "sampler2D", value: null },
};

const texture = await loadTexture(url, engine);

uniforms.img.value = texture;

const plane = new Plane({
	vertexShader, // a string generated as you want
	fragmentShader, // a string generated as you want
	uniforms,
});

Create a plane placed on a DOM element

If you want a plane which fits with a DOM element and moves automatically on layout change, you can use DomDomPlane.

For example you can use it to add morphing effect on an <img> tag

import { getWebglEngine } from "@epimodev/photon";

const engine = getWebglEngine();

const img = document.querySelector("img");

const plane = new DomPlane({
	target: img,
	uniforms,
	fragmentShader,
	// no need vertex shader because Photon generate a shader positioning the plane on the DOM element automatically
});

Add postprocessing

You can add postprocessing easily with the PostProcessing class.

import { getWebglEngine } from "@epimodev/photon";

const engine = getWebglEngine();

const effect1 = new PostProcess({
	fragmentShader,
	uniforms,
});
const effect2 = new PostProcess({
	fragmentShader,
	uniforms,
});

engine.addPostProcess(effect1);
engine.addPostProcess(effect2);
// You can add as many postprocess as you want