@epimodev/photon
v0.0.1
Published
## Motivation
Readme
Photon a WebGL engine dedicated for 2D rendering
Motivation
The goal of this new lib is creating a lightweight webgl engine dedicated for creative animations with images.
There is already curtains.js which is great for this but I wanted a different API for:
- loading and set textures
- add postprocessing
- use GPGPU
Installation
npm install @epimodev/photon
# or with pnpm
pnpm install @epimodev/photon
# or with yarn
yarn add @epimodev/photonSetup
First you've to add a canvas with the id photon-canvas in your page here is an example with HTML but this can be done with any framework:
<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<link rel="icon" type="image/svg+xml" href="/vite.svg" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>My website</title>
</head>
<body>
<canvas id="photon-canvas"></canvas>
<div id="root"></div>
<script type="module" src="/src/index.tsx"></script>
</body>
</html>Then you can get the instance by just calling getWebglEngine from the package:
import { getWebglEngine } from "@epimodev/photon";
const engine = getWebglEngine();
// The canvas isn't automatically resized so you've to setup resizing depending on your needs
window.addEventListener("resize", () => {
engine.resize();
});
// You can render only when needed with the render method
engine.render();
// Or you can start a render loop
getWebglEngine().startRenderLoop();
// And you can stop it with
getWebglEngine().stopRenderLoop();Create a plane
import { getWebglEngine } from "@epimodev/photon";
const engine = getWebglEngine();
const plane = new Plane({
vertexShader, // a string generated as you want
fragmentShader, // a string generated as you want
uniforms: {
time: { name: "u_time", type: "1f", value: 0 },
},
});
engine.addPlane(plane);
engine.render();Add a texture
Texture can be added as a simple uniform. You can set it as null while loading (it will be a black texture) and then set it when it's loaded.
import { getWebglEngine } from "@epimodev/photon";
const engine = getWebglEngine();
const uniforms = {
time: { name: "u_time", type: "1f", value: 0 },
img: { name: "u_img", type: "sampler2D", value: null },
};
const texture = await loadTexture(url, engine);
uniforms.img.value = texture;
const plane = new Plane({
vertexShader, // a string generated as you want
fragmentShader, // a string generated as you want
uniforms,
});Create a plane placed on a DOM element
If you want a plane which fits with a DOM element and moves automatically on layout change, you can use DomDomPlane.
For example you can use it to add morphing effect on an
<img>tag
import { getWebglEngine } from "@epimodev/photon";
const engine = getWebglEngine();
const img = document.querySelector("img");
const plane = new DomPlane({
target: img,
uniforms,
fragmentShader,
// no need vertex shader because Photon generate a shader positioning the plane on the DOM element automatically
});Add postprocessing
You can add postprocessing easily with the PostProcessing class.
import { getWebglEngine } from "@epimodev/photon";
const engine = getWebglEngine();
const effect1 = new PostProcess({
fragmentShader,
uniforms,
});
const effect2 = new PostProcess({
fragmentShader,
uniforms,
});
engine.addPostProcess(effect1);
engine.addPostProcess(effect2);
// You can add as many postprocess as you want