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@eraserlabs/render

v0.2.0

Published

In-browser fill, measure, layout, and apply implementation for the Eraser diagram protocol.

Readme

@eraserlabs/render

Introduction

@eraserlabs/render is the in-browser half of the rendering pipeline. Given resolved elements and a prepared template library, it fills markup, mounts and isolates each template's CSS, measures the boxes the browser actually produced, routes connections through @eraserlabs/layout, and applies the result as positioned nodes plus a scene-wide SVG overlay.

It runs in Chromium as a self-contained IIFE (@eraserlabs/render/browser/iife, exposed as window.__eraser), which is how @eraserlabs/diagrams drives it. The root export is node-safe scene types and buildHtmlDocument and depends on nothing browser-specific. Portable element, icon, template, role, and font contracts live in @eraserlabs/protocol.

Why

Authored width and height are intent, not paint. Text wrapping, padding, icons, and shadows change the boxes that routing and export must honor. Those measurements only exist after a real layout engine has run, so this package lives in the page rather than approximating CSS in Node.

Usage

Inject the IIFE into a page, then:

window.__eraser.setup({ templates, baseCss });
await window.__eraser.registerFonts({ css, faces });

const { measures, layout } = await window.__eraser.run({
  entities,
  connections,
  icons,
});

const { scene, css } = window.__eraser.serialize();

setup and registerFonts are page-lifetime. run is per request: fill, mount, measure, route, apply. serialize returns the positioned scene markup and the stylesheets this bundle owns, for the HTML output path.

Authored connection points are route-local { x, y } objects whose origin is the connection's x / y. The adapter converts them to the tuple geometry @eraserlabs/layout uses; output polylines remain scene-space tuples.

The page API and measure contract are specified in SPEC.md.