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@erhansiraci/ue-mcp

v1.0.1

Published

Comprehensive MCP server for Unreal Engine Remote Control API - Control actors, assets, levels, and editor through Claude and other AI assistants

Readme

Unreal Engine MCP Server

A comprehensive Model Context Protocol (MCP) server that enables Claude and other AI assistants to interact with Unreal Engine through the Remote Control API.

Features

  • 22 MCP Tools - Full control over actors, assets, levels, and editor
  • 4 MCP Resources - Read-only data access to engine state
  • 6 MCP Prompts - Workflow templates for common tasks
  • Remote Control API Integration - HTTP-based communication
  • Mock Mode - Test without running Unreal Engine
  • TypeScript - Full type safety with Zod validation
  • Batch Operations - Execute multiple operations efficiently

Requirements

  • Node.js 18+
  • Unreal Engine 5.x with Remote Control API plugin enabled

Enabling Remote Control in Unreal Engine

  1. Open your project in Unreal Editor
  2. Go to Edit > Plugins
  3. Search for "Remote Control API" in the Messaging category
  4. Enable the plugin and restart the editor

The Remote Control API server starts automatically on port 30010.

Installation

# Clone the repository
git clone https://github.com/your-repo/ue-mcp.git
cd ue-mcp

# Install dependencies
npm install

# Build
npm run build

Usage

Start the server

# Default settings (connects to localhost:30010)
npm start

# Mock mode (for testing without Unreal Engine)
npm run start:mock

# Custom host/port
node dist/index.js --host 192.168.1.100 --http-port 30010

# Development mode with hot reload
npm run dev

CLI Options

| Option | Alias | Description | Default | |--------|-------|-------------|---------| | --host | -h | Unreal Engine host address | 127.0.0.1 | | --http-port | -p | Remote Control HTTP port | 30010 | | --ws-port | -w | Remote Control WebSocket port | 30020 | | --timeout | -t | Request timeout (ms) | 5000 | | --mock | -m | Enable mock mode | false | | --verbose | -v | Enable verbose logging | false |

Claude Desktop Configuration

Add to your Claude Desktop configuration (~/.claude.json or .mcp.json):

{
  "mcpServers": {
    "unreal-engine": {
      "command": "node",
      "args": ["/path/to/ue-mcp/dist/index.js"],
      "env": {
        "UE_HOST": "127.0.0.1",
        "UE_HTTP_PORT": "30010"
      }
    }
  }
}

Available Tools (22)

Debug Tools

| Tool | Description | |------|-------------| | ue_ping | Test connection to Unreal Engine | | ue_get_api_info | Get available API routes |

Object Tools

| Tool | Description | |------|-------------| | ue_call_function | Call Blueprint-callable functions on UObjects | | ue_get_property | Read property values from objects | | ue_set_property | Write property values to objects | | ue_describe_object | Get object metadata (properties, functions) |

Actor Tools

| Tool | Description | |------|-------------| | ue_get_all_actors | List all actors in the current level | | ue_get_selected_actors | Get currently selected actors | | ue_spawn_actor | Spawn a new actor in the level | | ue_destroy_actor | Delete an actor from the level | | ue_transform_actor | Move, rotate, or scale an actor | | ue_select_actors | Set editor selection |

Batch Tools

| Tool | Description | |------|-------------| | ue_batch_execute | Execute multiple operations in one request |

Asset Tools

| Tool | Description | |------|-------------| | ue_search_assets | Search the asset registry | | ue_get_asset_data | Get asset metadata |

Level Tools

| Tool | Description | |------|-------------| | ue_get_current_level | Get current level information | | ue_open_level | Open a level | | ue_save_level | Save the current level | | ue_save_all | Save all modified assets |

Editor Tools

| Tool | Description | |------|-------------| | ue_play_in_editor | Control PIE (start/stop/pause/resume) | | ue_execute_console_command | Run console commands | | ue_focus_viewport | Move viewport to actor or location |

Available Resources (4)

Resources provide read-only access to Unreal Engine data via URI patterns.

| Resource URI | Description | |--------------|-------------| | unreal://api/schema | Available Remote Control API endpoints | | unreal://level/actors | All actors in the current level | | unreal://editor/state | Current editor state (level, selection) | | unreal://presets | List of Remote Control Presets |

Available Prompts (6)

Prompts are workflow templates that guide common tasks.

| Prompt | Description | |--------|-------------| | spawn-actors-grid | Create a grid of actors at specified positions | | batch-property-edit | Edit a property on multiple actors at once | | debug-actor | Get comprehensive debug info about an actor | | setup-level | Set up a new level with common elements | | explore-blueprint | Explore a Blueprint's properties and functions | | use-preset | Work with a Remote Control Preset |

Example Interactions

You: Ping Unreal Engine to check if it's connected
Claude: [Uses ue_ping tool]
Successfully connected to Unreal Engine at http://127.0.0.1:30010

You: List all the lights in the level
Claude: [Uses ue_get_all_actors with classFilter="PointLight"]
Found 3 actors: PointLight_1, PointLight_2, SpotLight_1

You: Spawn a point light at position (500, 0, 200)
Claude: [Uses ue_spawn_actor tool]
Successfully spawned PointLight at (500, 0, 200)

You: Move it up by 100 units
Claude: [Uses ue_transform_actor tool]
Successfully set location on actor

You: Save the level
Claude: [Uses ue_save_level tool]
Level saved successfully

Development

# Install dependencies
npm install

# Run in development mode
npm run dev

# Type checking
npm run typecheck

# Build
npm run build

# Run tests
npm test

# Test with MCP Inspector
npm run inspector

Architecture

src/
├── index.ts              # CLI entry point
├── server.ts             # MCP server setup
├── config/               # Configuration system
├── client/               # HTTP client for Remote Control API
├── tools/
│   ├── debug/            # ue_ping, ue_get_api_info
│   ├── object/           # ue_call_function, ue_get_property, etc.
│   ├── actor/            # ue_spawn_actor, ue_transform_actor, etc.
│   ├── asset/            # ue_search_assets, ue_get_asset_data
│   ├── level/            # ue_open_level, ue_save_level, etc.
│   ├── editor/           # ue_play_in_editor, ue_execute_console_command
│   └── batch/            # ue_batch_execute
├── resources/            # MCP resources (read-only data)
├── prompts/              # MCP prompts (workflow templates)
└── utils/                # Error handling utilities

Environment Variables

UE_HOST=127.0.0.1        # Unreal Engine host
UE_HTTP_PORT=30010       # Remote Control HTTP port
UE_WS_PORT=30020         # Remote Control WebSocket port
UE_TIMEOUT=5000          # Request timeout (ms)
UE_MOCK_MODE=false       # Enable mock mode
UE_VERBOSE=false         # Enable verbose logging

License

MIT

Sources