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@eslint-performance/plugin-runtime-complexity

v0.1.6

Published

ESLint plugin to detect runtime complexity issues that lead to poor performance

Readme

@eslint-performance/plugin-runtime-complexity

ESLint plugin to detect runtime complexity issues and algorithmic anti-patterns.

Installation

npm install --save-dev @eslint-performance/plugin-runtime-complexity

Usage

ESLint Flat Config (eslint.config.mjs)

For ESLint 9+ with the flat config format:

import runtimeComplexityPlugin from '@eslint-performance/plugin-runtime-complexity';

export default [
  {
    plugins: {
      'runtime-complexity': runtimeComplexityPlugin
    },
    rules: {
      'runtime-complexity/no-immutable-reduce': 'warn',
      'runtime-complexity/no-unnecessary-array-spread': 'warn'
    }
  }
];

Or use the recommended configuration:

import runtimeComplexityPlugin from '@eslint-performance/plugin-runtime-complexity';

export default [
  runtimeComplexityPlugin.configs.recommended
];

Legacy Config (.eslintrc)

Add runtime-complexity to the plugins section of your .eslintrc configuration file:

{
  "plugins": ["runtime-complexity"]
}

Then configure the rules you want to use under the rules section:

{
  "rules": {
    "runtime-complexity/no-immutable-reduce": "warn",
    "runtime-complexity/no-unnecessary-array-spread": "warn"
  }
}

Or use the recommended configuration:

{
  "extends": ["plugin:runtime-complexity/legacy"]
}

Rules

no-immutable-reduce

Detects quadratic runtime when spreading the accumulator in a reduce function. This pattern creates a new array on each iteration, leading to O(n^2) time complexity.

Bad

// This creates a new array on each iteration - O(n�) complexity
arr.reduce((acc, item) => [...acc, item], []);

Good

// Mutate the accumulator directly - O(n) complexity
arr.reduce((acc, item) => {
  acc.push(item);
  return acc;
}, []);

no-unnecessary-array-spread

Detects unnecessary array spread operations that can be replaced with more efficient direct method calls.

Bad

// Unnecessary shallow copy before map
[...arr].map(item => item * 2);

// Inefficient way to create array
[...new Array(10)].map((_, i) => i);
[...Array(10)].map((_, i) => i);

Good

// Direct map call - if you need immutability, use Readonly<T> in TypeScript
arr.map((item: Readonly<Item>) => item.value);

// Efficient array creation
new Array(10).fill(0).map((_, i) => i);

Why these rules?

Performance Impact

The rules in this plugin help identify common performance pitfalls:

  • no-immutable-reduce: Spreading the accumulator in reduce creates O(n�) complexity instead of O(n), which can significantly impact performance on large arrays.

  • no-unnecessary-array-spread: Creating shallow copies before mapping is redundant if you're not mutating the original items. If immutability is a concern, TypeScript's Readonly<T> provides type-safety without the performance overhead.

Best Practices

These rules encourage:

  • Writing performant array operations
  • Understanding time complexity implications
  • Using type systems for safety instead of runtime copies

License

MIT

Author

JonasBa [email protected]