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@esportsplus/template

v0.18.3

Published

Downloads

189

Readme

@esportsplus/template

High-performance, compiler-optimized HTML templating library for JavaScript/TypeScript. Templates are transformed at build time into optimized DOM manipulation code with zero runtime parsing overhead.

Features

  • Compile-time transformation - Templates converted to optimized code during build
  • Zero runtime parsing - No template parsing at runtime
  • Reactive integration - Works with @esportsplus/reactivity for dynamic updates
  • Event delegation - Efficient event handling with automatic delegation
  • Lifecycle events - onconnect, ondisconnect, onrender, onresize, ontick
  • Async slots - Async function support with fallback content in EffectSlot
  • Non-destructive reordering - Uses moveBefore DOM API for array sort/reverse when available
  • HMR support - Fine-grained hot module replacement for templates in development
  • Type-safe - Full TypeScript support

Installation

pnpm add @esportsplus/template

Transformer Plugins

The library requires a build-time transformer to convert template literals into optimized code. Choose the plugin for your build tool:

Vite

// vite.config.ts
import { defineConfig } from 'vite';
import template from '@esportsplus/template/compiler/vite';

export default defineConfig({
    plugins: [template()]
});

HMR is automatically enabled in development mode (vite dev). When a file containing html templates is saved, only the affected template factories are invalidated and re-created — no full page reload needed.

TypeScript Compiler (tsc)

For direct tsc compilation, use the transformer:

// tsconfig.json (with ts-patch or ttypescript)
{
    "compilerOptions": {
        "plugins": [
            { "transform": "@esportsplus/template/compiler/tsc" }
        ]
    }
}

Basic Usage

import { html, render } from '@esportsplus/template';

// Static template
const greeting = html`<div class="greeting">Hello World</div>`;

// Dynamic text
const message = (text: string) => html`<div>${text}</div>`;

// Dynamic attributes
const button = (cls: string) => html`<button class="${cls}">Click</button>`;

// Render to DOM
render(document.body, greeting);

Template Syntax

Text Slots

// Basic text interpolation
const text = (value: string) => html`<span>${value}</span>`;

// Multiple slots
const multi = (a: string, b: string) => html`<p>${a} and ${b}</p>`;

// Adjacent slots
const adjacent = (a: string, b: string, c: string) => html`<div>${a}${b}${c}</div>`;

Attribute Slots

// Class
const dynamic = (cls: string) => html`<div class="${cls}"></div>`;

// Mixed static and dynamic
const mixed = (dynamic: string) => html`<div class="base ${dynamic}"></div>`;

// Multiple attributes
const attrs = (id: string, cls: string, style: string) =>
    html`<div id="${id}" class="${cls}" style="${style}"></div>`;

// Data attributes
const data = (value: string) => html`<div data-value="${value}"></div>`;

Spread Attributes

// Spread object as attributes
const spread = (attrs: Record<string, unknown>) => html`<div ${attrs}></div>`;

// With static attributes
const spreadMixed = (attrs: Record<string, unknown>) =>
    html`<div class="base" ${attrs}></div>`;

Nested Templates

// Map to nested templates
const list = (items: string[]) =>
    html`<ul>${items.map(item => html`<li>${item}</li>`)}</ul>`;

// Deeply nested
const nested = (sections: { title: string; items: string[] }[]) =>
    html`<div>
        ${sections.map(section => html`
            <section>
                <h2>${section.title}</h2>
                <ul>${section.items.map(item => html`<li>${item}</li>`)}</ul>
            </section>
        `)}
    </div>`;

Conditional Rendering

// Conditional class
const toggle = (active: boolean) =>
    html`<div class="${active ? 'active' : 'inactive'}"></div>`;

// Conditional content
const conditional = (show: boolean, content: string) =>
    html`<div>${show ? content : ''}</div>`;

// Conditional template
const conditionalTemplate = (items: string[] | null) =>
    html`<div>
        ${items ? html`<ul>${items.map(i => html`<li>${i}</li>`)}</ul>` : html`<p>No items</p>`}
    </div>`;

Reactive Bindings

Effect Slots

Function expressions automatically become reactive effect slots:

import { html } from '@esportsplus/template';

// Arrow function = reactive
const counter = (state: { count: number }) =>
    html`<div>${() => state.count}</div>`;

// Reactive class
const toggle = (state: { active: boolean }) =>
    html`<div class="${() => state.active ? 'on' : 'off'}"></div>`;

// Reactive style
const progress = (state: { width: number }) =>
    html`<div style="${() => `width: ${state.width}px`}"></div>`;

Array Slots

For reactive arrays, use html.reactive:

import { html } from '@esportsplus/template';

const todoList = (todos: string[]) =>
    html`<ul>${html.reactive(todos, todo => html`<li>${todo}</li>`)}</ul>`;

Array sort and reverse operations use the moveBefore DOM API when available, preserving element state (focus, animations, iframe content) during reordering. Falls back to insertBefore in older browsers.

Async Slots

Async functions are supported in effect slots, with an optional fallback callback for loading states:

import { html } from '@esportsplus/template';

// Async with fallback content while loading
const asyncContent = () =>
    html`<div>${async (fallback: (content: any) => void) => {
        fallback(html`<span>Loading...</span>`);
        const data = await fetchData();
        return html`<span>${data}</span>`;
    }}</div>`;

// Simple async (no fallback)
const simpleAsync = () =>
    html`<div>${async () => {
        const data = await fetchData();
        return html`<span>${data}</span>`;
    }}</div>`;

Events

Standard DOM Events

Events use delegation by default for efficiency:

// Click
const button = (handler: () => void) =>
    html`<button onclick="${handler}">Click</button>`;

// Keyboard
const input = (handler: (e: KeyboardEvent) => void) =>
    html`<input onkeydown="${handler}">`;

// Input
const textbox = (handler: (e: Event) => void) =>
    html`<input oninput="${handler}">`;

// Multiple events
const interactive = (click: () => void, hover: () => void) =>
    html`<div onclick="${click}" onmouseenter="${hover}">Interact</div>`;

Lifecycle Events

Custom lifecycle events for DOM attachment:

// Called when element is added to DOM
const connect = (handler: (el: HTMLElement) => void) =>
    html`<div onconnect="${handler}">Connected</div>`;

// Called when element is removed from DOM
const disconnect = (handler: (el: HTMLElement) => void) =>
    html`<div ondisconnect="${handler}">Will disconnect</div>`;

// Called after template renders
const render = (handler: (el: HTMLElement) => void) =>
    html`<div onrender="${handler}">Rendered</div>`;

// Called on element resize
const resize = (handler: (el: HTMLElement) => void) =>
    html`<div onresize="${handler}">Resizable</div>`;

// Called on animation frame (with dispose function)
const tick = (handler: (dispose: () => void, el: HTMLElement) => void) =>
    html`<div ontick="${handler}">Animating</div>`;

Direct Attach Events

Some events don't bubble and are attached directly:

  • onfocus, onblur, onfocusin, onfocusout
  • onload, onerror
  • onmouseenter, onmouseleave
  • onplay, onpause, onended, ontimeupdate
  • onscroll, onsubmit, onreset
const input = (focus: () => void, blur: () => void) =>
    html`<input onfocus="${focus}" onblur="${blur}">`;

SVG Support

Use html for SVG templates — the compiler handles SVG elements natively:

import { html } from '@esportsplus/template';

const circle = (fill: string) =>
    html`<svg width="100" height="100">
        <circle cx="50" cy="50" r="40" fill="${fill}"/>
    </svg>`;

API Reference

Exports

| Export | Description | |--------|-------------| | html | Template literal tag for HTML and SVG | | render | Mount renderable to DOM element | | setList | Set class/style list attributes with merge support | | setProperty | Set a single element property/attribute | | setProperties | Set multiple properties from an object | | delegate | Register delegated event handler | | on | Register direct-attach event handler | | onconnect | Lifecycle: element connected to DOM | | ondisconnect | Lifecycle: element disconnected from DOM | | onrender | Lifecycle: after initial render | | onresize | Lifecycle: window resize | | ontick | Lifecycle: RAF animation loop | | runtime | Route event name to correct handler | | slot | Static slot rendering | | ArraySlot | Reactive array rendering | | EffectSlot | Reactive effect rendering | | clone | Clone a node (uses importNode on Firefox) | | fragment | Parse HTML string into DocumentFragment | | marker | Slot position comment node | | template | Create cached template factory | | text | Create text node | | raf | requestAnimationFrame reference | | accept | HMR accept handler (dev only) | | createHotTemplate | HMR template factory (dev only) | | hmrReset | HMR state reset (test only) |

Types

type Renderable<T> = ArraySlot<T> | DocumentFragment | Effect<T> | Node | NodeList | Primitive | Renderable<T>[];
type Element = HTMLElement & Attributes<any>;
type Attributes<T extends HTMLElement = Element> = {
    class?: Attribute | Attribute[];
    style?: Attribute | Attribute[];
    onconnect?: (element: T) => void;
    ondisconnect?: (element: T) => void;
    onrender?: (element: T) => void;
    ontick?: (dispose: VoidFunction, element: T) => void;
    [key: `aria-${string}`]: string | number | boolean | undefined;
    [key: `data-${string}`]: string | undefined;
} & { [K in keyof GlobalEventHandlersEventMap as `on${string & K}`]?: (this: T, event: GlobalEventHandlersEventMap[K]) => void };

render(parent, renderable)

Mounts a renderable to a parent element.

import { html, render } from '@esportsplus/template';

const app = html`<div>App</div>`;
render(document.getElementById('root'), app);

Complete Example

import { html, render } from '@esportsplus/template';

type Todo = { id: number; text: string; done: boolean };

const TodoItem = (todo: Todo, onToggle: () => void, onDelete: () => void) => html`
    <li class="${() => todo.done ? 'completed' : ''}">
        <input type="checkbox"
            checked="${() => todo.done}"
            onchange="${onToggle}">
        <span>${todo.text}</span>
        <button onclick="${onDelete}">Delete</button>
    </li>
`;

const TodoApp = (state: {
    todos: Todo[];
    input: string;
    addTodo: () => void;
    toggleTodo: (id: number) => void;
    deleteTodo: (id: number) => void;
    setInput: (value: string) => void;
}) => html`
    <div class="todo-app">
        <h1>Todos</h1>
        <form onsubmit="${(e: Event) => { e.preventDefault(); state.addTodo(); }}">
            <input type="text"
                value="${() => state.input}"
                oninput="${(e: Event) => state.setInput((e.target as HTMLInputElement).value)}"
                placeholder="Add todo...">
            <button type="submit">Add</button>
        </form>
        <ul>
            ${html.reactive(state.todos, todo =>
                TodoItem(
                    todo,
                    () => state.toggleTodo(todo.id),
                    () => state.deleteTodo(todo.id)
                )
            )}
        </ul>
    </div>
`;

// Mount
render(document.body, TodoApp(/* state */));

How Transformation Works

The transformer converts template literals into optimized code at build time:

Input:

const greeting = (name: string) => html`<div class="hello">${name}</div>`;

Output (simplified):

const $template = (() => {
    let cached;
    return () => {
        if (!cached) cached = template('<div class="hello"><!--$--></div>');
        return clone(cached);
    };
})();

const greeting = (name: string) => {
    const fragment = $template();
    const $0 = firstChild(fragment);
    slot($0.firstChild, name);
    return fragment;
};

Key optimizations:

  • Template HTML is parsed once and cached
  • Slot positions are computed at compile time
  • Type analysis determines optimal slot binding
  • No runtime template parsing

Dependencies

  • @esportsplus/reactivity - Reactive primitives
  • @esportsplus/queue - Object pooling
  • @esportsplus/typescript - TypeScript compiler utilities
  • @esportsplus/utilities - Utility functions

License

MIT