@estiva-app/ui
v0.35.0
Published
Estiva's design tokens (the contract) and a small set of primitives (a convenience) for every Estiva app.
Readme
@estiva-app/ui
Estiva's design tokens, and a small set of primitives built on them, for every Estiva app — Peek, Ship, and whatever comes next.
Tokens are the contract. Components are a convenience.
What is in it
tailwind-preset.js— the token names, as a Tailwind preset: colours, type ramp, radii, shadows, the skeleton animation. Peek's, verbatim.tokens.css— the token values, one block per theme:signal(what Peek renders),ship(what Ship renders), and thelight/darkbases. Same names in every block.- Primitives — arriving one at a time (see Storybook). Each has stories that need no app data; if a story needs a fixture, the component is not a primitive and does not belong here.
- Behaviour comes from Base UI (
@base-ui/react, a dependency installed with the package): keyboard, focus, roles, forms. Every component with a Base UI counterpart is built on it. Nothing changes how a component looks.
Using it
// tailwind.config.js
import estiva from '@estiva-app/ui/tailwind-preset'
export default {
presets: [estiva],
content: ['./index.html', './src/**/*.{ts,tsx}'],
theme: { extend: { /* your app's own tokens, if any */ } },
}/* your entry CSS, before anything that uses a token */
@import '@estiva-app/ui/tokens.css';<html data-theme="ship"> <!-- or "signal" / "dark"; nothing = light. Peek uses the classes: <html class="dark signal">. -->Install it:
npm install @estiva-app/uiSpread estivaContent into your content. Tailwind does not merge
content from a preset — measured, see the comment in tailwind-preset.js —
so without this every class used only by these components is purged, and the
result is a build that succeeds with components rendering at the wrong size:
import estiva, { estivaContent } from '@estiva-app/ui/tailwind-preset'
export default {
presets: [estiva],
content: [...estivaContent, './index.html', './src/**/*.{ts,tsx}'],
}The lint rules — @estiva-app/ui/eslint
The UI Guardrails' rules ship with the package, as an ESLint plugin, so an app gets a new rule with a version bump. Each rule names the component to use instead. There are seven — six block, one warns:
estiva/no-raw-elementrefuses a raw interactive element (<a>,<input>,<form>,<dialog>…) and names the part to use, or says the package has none yet.estiva/no-rebuilt-behaviourrefuses behaviour a part already owns, written by hand: a Base UI import,createPortal, a click or key listener on the whole page, arrow keys compared by hand, a hand-writtenrole(option,menu,dialog,alert…),tabIndex0 or more on a box, and a scrolling box (overflow-auto, behind any variant).OWNED_BEHAVIOURSlists each behaviour, the Base UI parts that do it, and the components that own it. It cannot find a box that should scroll and does not: that has no class to read.estiva/no-restyled-partrefuses a look passed into a part throughclassNameor an inner box's class prop — a colour, a text size, a border, a corner, a shadow — and names the part's look props (PART_LOOK_PROPS). Only placement goes through (PLACEMENT), andEmptyStatetakes no padding.estiva/no-handmade-headerrefuses a column's header bar drawn by hand: a row first in a column, with its own side padding and a title, where the column fills its height or the row has a bar's height or hairline. It reads the shape, not the class names, and namesContainerHeader.estiva/no-handmade-empty-staterefuses an empty state drawn by hand: a line of words that shows where a list's rows would be, when the list is empty. It reads where the line sits, not what it says, and namesEmptyState. It also refuses apage-scopeEmptyStateinside aScrollAreawhose content is only as tall as what is in it, where it sits at the top instead of the middle, following the app's own components into their files to find one.estiva/no-native-titlerefuses atitleattribute, the browser's own tooltip, and namesWithTooltip. It fires on a plain element and on a part that handstitleon to its element (<Button title>); a part whosetitleis its own heading (PARTS_WITH_A_TITLE) and an<svg>'s<title>element pass.estiva/no-copied-lookwarns, never blocks: a class list that is a part's look typed again — four or more look words (colour, text, border, corner, shadow; never placement) covering 80% of the shorter list. In an app it compares against the package's parts, whose looks travel inregistry.json, and the app's own exported components; the fix is to use the part. In the package the fix is to write the look once insrc/looks.ts. A look written once as an exported…_CLASSESconstant counts as a look too.
// eslint.config.js — alongside your own rules
import estiva from '@estiva-app/ui/eslint'
export default [
// …your config, with a parser that reads TSX
{ files: ['src/**/*.{ts,tsx}'], ignores: ['**/*.test.{ts,tsx}'], ...estiva.configs.recommended },
]A place that keeps one on purpose says why, on the line above:
// @estiva-escape: the reason, at least ten characters
<button …>or, as a JSX child, {/* @estiva-escape: the reason */}. Not eslint-disable:
it switches the rule off without saying why, and the gate counts it as a
failure. countGates(results) counts errors and escapes for
.gates-count.json; lint with settings: { estiva: { reportEscapes: true } }
for the escapes to be counted. estiva-gates count does both for you (below).
The gate pieces — @estiva-app/ui/gates
Everything else an app needs to be gated ships here too, once, so an app never
carries a copy (docs/GATES.md §23). It needs eslint, typescript-eslint and
eslint-plugin-better-tailwindcss installed beside it.
tokenLint()andtokenValues()— the token contract as lint: only the preset's names, no hand-written values, no colour in an inline style.gateConfig()— the gate lint on its own (eslint.gates.config.js): the plugin's rules, with the token plugins registered so their disable comments still resolve.estiva-gates count --repo <name>— lint with the gate config and write.gates-count.json; fails if an error or an unwritten reason appears.estiva-gates hook— the same refusal before a file is written, for a Claude CodePreToolUsehook in.claude/settings.json.estiva-gates status—gates:status, read from the code.appChecks(h)— the checks every app runs in itsscripts/gates-checks.mjs.npm run gates:compareholds them to the checks Peek and Ship run.
A new app — create-estiva-app
npx -p @estiva-app/ui create-estiva-app leaf --title LeafIt makes a folder that builds, runs and signs in with Estiva ID, with every gate
on from its first commit: the lint rules and the token lint at zero, the count
file, the editor hook, the CI job gate, and gates:status. It reads nothing
but this package. The frame is AppShell with a Sidebar, one theme
(--theme, default light) set once in index.html. Its README says what is
left to do by hand: register the app with Estiva ID, and protect main.
The catalogue — estiva-ui
"Do we already have this?" has one answer: estiva-ui find <what it does>.
npx estiva-ui find a floating panel # the package's parts, and this app's own
npx estiva-ui check # every part says what it is for (CI's job gate)- The package's catalogue is
registry.json, generated from the code, committed and shipped: one entry per export, with its purpose, every prop it declares, what it owns and where its page is. - An app's catalogue is built from the app's own code each time it is read,
and never committed. Every part a
.tsxfile exports is listed with its purpose (a one-line/** … */above it), where the app uses it, and its kind: a pass-on of a package part, used in one place, used in several, a candidate to move into the package, or used nowhere.estiva-ui checkfails on a part with no description.--also [name=]<folder>adds an app that sits beside this one. @estiva-app/ui/registryexports the builders and the search for a tool that reads them itself.
The rules
Forking is allowed
Forking a component into your app is allowed and is not a failure. If you fork one, you owe nothing back. Tokens are the only thing you must not diverge from.
If a primitive nearly fits but not quite, copy it into your app and change it. Say so on the package's ticket — a fork is information about the seam — but do not bend your view around a component, and do not wait for permission. A library people are afraid to deviate from becomes a tax.
Tokens, never raw hex
If the colour you need has no token, the token is missing: add it here, in every theme, rather than reaching for hex in an app.
A transparent colour is a token too. A wash, an outline, a glow or the scrim
lives in tokens.css, not in an opacity modifier on another token:
bg-bg-inset/40 compiles to nothing, because the tokens are plain var()
values.
The tailwind-merge pitfall — retired for cn() users
Stock tailwind-merge silently drops a custom text-size class
(text-btn-small, text-caption, text-h2…) when a text-{colour} class
sits in the same merged list — it cannot classify the size, files it as a
colour, and lets the real colour knock it out. Since 2026-09-01 the
package's cn() is taught the preset's type ramp (src/cn.ts; cn.test.ts
pins the list to the preset), so token size classes are safe in merged
lists and are what new code should write. The trap still exists for anyone
merging with their own un-extended config — both apps re-export this cn,
so don't. Older components still spell sizes as arbitrary values; they
render identically and migrate to tokens as they are touched.
Menus and popovers — five rules
Stay open on hover · close on mouse leave (for hover-opened menus) · guard
the parent's hover state · close on outside click · close on Escape. Each is
forgettable on its own, and a popover that fails one feels broken without
anyone being able to say why. A click-opened menu (Select, a … menu) owes
the last two; a hover-opened one owes all five.
Only offer actions that can succeed
An action appears only where it works. A control that cannot succeed right
now is disabled with its reason, and a control someone may never use is
absent, not disabled. Button and IconButton carry it as
disabledReason="Sign in first": disabled, still reachable by Tab, the
reason shown as a tooltip. Never a button that fails.
Themes
| Theme | Selected by | Whose |
|----------|------------------------------------------------|--------------------------------|
| signal | data-theme="signal" or .dark.signal | Peek — what it renders |
| ship | data-theme="ship" | Ship — what it renders |
| dark | data-theme="dark" or .dark | Peek's base under Signal |
| light | nothing | the :root base; Estiva ID |
Peek's Signal-only extras (washes, glows, the summary highlight, the huddle
register, the wordmark, the mono stack) are product, not the contract, and
stay in Peek's own .signal block.
Working on it
npm install
npm test # tokens (every theme defines every token the preset names, and no other), cn(), and each component's page claims
npm run lint # the token contract: no class Tailwind does not generate, no ramp, no raw colour
npm run typecheck
npm run storybook # http://localhost:6008 — Design Tokens, and each primitive, in signal and shipA change must not change how an app renders: screenshot-compare before and
after, in both themes here and in the apps' own Storybooks. CLAUDE.md is
the index. What a component, a story, a page and a release are held to is in
.claude/rules/; how a port is done and a change is proved are the port and
verify skills in .claude/skills/.
