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@event-globe/core

v1.0.1

Published

Core EventGlobe component for framework-agnostic globe visualizations

Downloads

227

Readme

@event-globe/core

Core EventGlobe component for framework-agnostic globe visualizations. A Three.js Group containing a 3D globe with animated arcs, land masses, and atmospheric effects.

Installation

npm install @event-globe/core three

Overview

EventGlobe is a Three.js Group that includes:

  • Globe sphere - Textured sphere mesh with configurable appearance
  • Lighting system - Ambient, directional, and point lights for realistic illumination
  • Atmosphere - Optional glow effect around the globe
  • Land polygons - H3 hexagon-based land mass visualization
  • Animated arcs - Flying arcs between coordinates with customizable animations
  • Point markers - Optional start/end point indicators
  • Ripple rings - Animated expanding rings at arc endpoints

Usage

import { Scene, PerspectiveCamera, WebGLRenderer } from 'three'
import { EventGlobe } from '@event-globe/core'
import type { GlobeConfig, ArcOptions } from '@event-globe/core'

// Setup Three.js scene
const scene = new Scene()
const camera = new PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 2000)
const renderer = new WebGLRenderer()

// Create and add globe
const config: GlobeConfig = {
  globeColor: '#3a228a',
  showLandPolygons: true,
  showAtmosphere: true,
}

const globe = new EventGlobe(config)
scene.add(globe)

// Add an arc
globe.addArc({
  startLat: 40.7128,
  startLng: -74.0060,
  endLat: 51.5074,
  endLng: -0.1278,
  color: '#DD63AF',
  showEndRing: true,
})

// In your render loop
function animate() {
  requestAnimationFrame(animate)
  globe.update() // Update arc animations
  renderer.render(scene, camera)
}
animate()

Configuration

GlobeConfig

Configuration options for the globe appearance and behavior:

| Option | Type | Default | Description | | -------------------- | --------- | ------------------------- | -------------------------------------------------------------- | | globeRadius | number | 100 | Radius of the globe in Three.js units | | globeColor | string | "#3a228a" | Main color of the globe surface (hex string) | | emissive | string | "#220038" | Emissive (self-illumination) color (hex string) | | emissiveIntensity | number | 0.1 | Intensity of the emissive color (0-1) | | shininess | number | 0.7 | Shininess of the globe surface material (0-100) | | showLandPolygons | boolean | true | Whether to show land masses as hexagon patterns | | landPolygonColor | string | "rgba(255,255,255,0.7)" | Color for land polygon hexagons (hex or rgba string) | | landPolygonOpacity | number | 0.7 | Opacity for land polygons (0-1) | | hexResolution | number | 3 | H3 hexagon resolution for land (0-15, higher = more detail) | | hexMargin | number | 0.7 | Margin between hexagons (0-1, higher = more spacing) | | hexUseDots | boolean | false | Use circular dots instead of hexagons for land | | hexAltitude | number | 0.0005 | Altitude of hexagons above globe surface | | showAtmosphere | boolean | true | Whether to show atmospheric glow effect around globe | | atmosphereColor | string | "#3a228a" | Color of the atmosphere glow (hex string) | | atmosphereAltitude | number | 0.25 | Size of atmosphere relative to globe radius (0-1) | | defaultArcColor | string | "#DD63AF" | Default color for arcs when not specified (hex string) | | defaultRingColor | string | same as defaultArcColor | Default color for ripple rings when not specified (hex string) | | ringMaxScale | number | 3.5 | Maximum scale for ring expansion animation | | ringExpansionSpeed | number | 0.08 | Speed of ring expansion (0-1, higher = faster) |

ArcOptions

Configuration options for arc animations:

| Option | Type | Default | Description | | ------------------- | ------------------- | -------------- | ----------------------------------------------------------------------------- | | startLat | number | required | Starting latitude in degrees (-90 to 90) | | startLng | number | required | Starting longitude in degrees (-180 to 180) | | endLat | number | required | Ending latitude in degrees (-90 to 90) | | endLng | number | required | Ending longitude in degrees (-180 to 180) | | color | string | "#DD63AF" | Color of the arc as a hex string | | animationDuration | number | 2000 | Duration of flight animation in milliseconds (ignored if arcVelocity is set) | | arcVelocity | number | 0 (disabled) | Velocity in units per second - if set, duration is calculated from arc length | | startDelay | number | 0 | Delay before animation starts in milliseconds | | endDelay | number | 500 | Delay before removing arc after animation completes (ms) | | strokeWidth | number | 0.4 | Width of the arc stroke | | showStartPoint | boolean \| string | false | Show marker dot at start point (true/false or color hex string) | | showEndPoint | boolean \| string | false | Show marker dot at end point (true/false or color hex string) | | pointRadius | number | 1.5 | Radius of point markers in Three.js units | | showStartRing | boolean \| string | false | Show ripple ring at start point (true/false or color hex string) | | showEndRing | boolean \| string | true | Show ripple ring at end point (true/false or color hex string) | | flyingSegment | boolean | true | Show moving segment along the arc path | | segmentLength | number | 0.15 | Length of flying segment as fraction of total arc (0.0-1.0) |

API

Methods

addArc(options: ArcOptions): number

Add an animated arc between two coordinates.

Returns: Arc ID for use with removeArcById()

const arcId = globe.addArc({
  startLat: 40.7128,
  startLng: -74.0060,
  endLat: 51.5074,
  endLng: -0.1278,
  color: '#DD63AF',
  animationDuration: 2000,
  showEndRing: true,
})

removeArcById(id: number): void

Remove a specific arc by its ID.

globe.removeArcById(arcId)

clearAllArcs(): void

Remove all arcs from the globe.

globe.clearAllArcs()

getActiveArcCount(): number

Get the current number of active arcs.

const count = globe.getActiveArcCount()

onArcRemoved(callback: (id: number, options: ArcOptions) => void): void

Set a callback to be invoked when an arc is removed (either manually or automatically after animation completes).

globe.onArcRemoved((id, options) => {
  console.log(`Arc ${id} removed:`, options)
})

update(): void

Update arc animations. Must be called in your render loop.

function animate() {
  requestAnimationFrame(animate)
  globe.update() // Update arc animations
  renderer.render(scene, camera)
}

updateConfig(config: GlobeConfig): void

Update the globe configuration dynamically.

globe.updateConfig({
  globeColor: '#ff0000',
  showAtmosphere: false,
})

dispose(): void

Clean up all resources and dispose of geometries and materials.

globe.dispose()

Lighting

The EventGlobe includes its own lighting system:

  • Ambient Light - Soft overall illumination (intensity: 1.1)
  • Directional Light - Main light source positioned at (1, 1, 1) with intensity 0.5
  • Point Light - Additional point light at (300, 300, 300) with intensity 1.0

These lights are automatically added to the globe's internal lightsGroup and do not affect other objects in your scene.

Advanced Usage

Using with Custom Three.js Setup

import { Scene, PerspectiveCamera, WebGLRenderer } from 'three'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'
import { EventGlobe } from '@event-globe/core'

const scene = new Scene()
const camera = new PerspectiveCamera(45, window.innerWidth / window.innerHeight)
camera.position.z = 400

const renderer = new WebGLRenderer({ antialias: true })
renderer.setSize(window.innerWidth, window.innerHeight)
document.body.appendChild(renderer.domElement)

const controls = new OrbitControls(camera, renderer.domElement)
controls.enableDamping = true

const globe = new EventGlobe({
  globeColor: '#3a228a',
  showLandPolygons: true,
  hexResolution: 4, // Higher detail
})
scene.add(globe)

function animate() {
  requestAnimationFrame(animate)
  globe.update()
  controls.update()
  renderer.render(scene, camera)
}
animate()

Dynamic Arc Management

const activeArcs = new Map<number, NodeJS.Timeout>()

// Add arc with auto-removal tracking
function addTemporaryArc(startLat: number, startLng: number, endLat: number, endLng: number) {
  const arcId = globe.addArc({
    startLat,
    startLng,
    endLat,
    endLng,
    animationDuration: 2000,
    endDelay: 1000,
  })

  // Remove after total duration
  const timeout = setTimeout(() => {
    globe.removeArcById(arcId)
    activeArcs.delete(arcId)
  }, 3000)

  activeArcs.set(arcId, timeout)
}

// Listen for arc removal
globe.onArcRemoved((id, options) => {
  console.log(`Arc completed: ${options.startLat},${options.startLng} → ${options.endLat},${options.endLng}`)
})

Higher-Level Packages

For easier integration, use one of the framework-specific packages:

License

MIT