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@event-timeline/core

v0.4.0

Published

Framework-agnostic Canvas timeline engine (pure TypeScript).

Readme

@event-timeline/core

Framework-agnostic Canvas timeline engine — pure TypeScript, zero React, no DOM-framework assumptions. It renders elements (horizontal lanes) and events (directed arrows between lanes at a point in time) on a <canvas> and stays smooth while panning/zooming large datasets.

This is the engine behind @event-timeline/react. Use it directly to embed the timeline in any framework (or none). See docs/DESIGN.md for the architecture.

Install

pnpm add @event-timeline/core

The only runtime dependency is date-fns (imported per-function to stay tree-shakeable). Calendar math runs in UTC so ticks are machine-stable.

Quick start

The engine is handed two stacked canvases — a base layer (lines, arrows, header) and an overlay layer (hover/selection) — and is driven imperatively. It attaches no ResizeObserver; the host calls resize() on size changes.

import { TimelineEngine } from '@event-timeline/core';

const engine = new TimelineEngine(baseCanvas, overlayCanvas, {
  multiSelect: true,
  // onDiagnostic, layout, clustering, lod, styleResolvers, formatters, onFrameStats…
});

engine.resize(container.clientWidth, container.clientHeight, devicePixelRatio);
engine.setData({ elements, events });
engine.fit();

const off = engine.on('hover', (hit) => {
  /* hit is a typed discriminated union: element | event | cluster | null */
});

// later
off();
engine.dispose();

The engine consumes the overlay canvas's pointer/wheel events itself (pan, zoom about the cursor, hover, click/selection). Pan is anchored in the time domain, and all time↔screen math lives in a single Camera/scale module (the §3 "single source of coordinate truth").

Highlights

  • Virtualised & culled rendering over a sorted temporal index (binary-search range queries) plus per-element buckets — built for ~50k events.
  • Clustering & LOD (§6): dense events collapse into themeable "×N" markers that expand on zoom; per-event labels gate on a zoom threshold.
  • Pluggable layout (§7): byFirstEvent (default), barycenter crossing-reduction, and explicit ordering — pure order() strategies.
  • Theming & resolution chain (§11): per-item style → resolver → theme default, plus label/tick formatters.
  • Live/streaming (§10): addEvents / removeEvents / addElements / updateElement update indexes incrementally (stable-append layout).
  • Swappable renderer seam (§4): Renderer exposes only backend-free draw verbs in device pixels (a WebGL backend can replace Canvas2D unchanged).
  • Lenient validation (§1): invalid items are dropped and reported through an injectable onDiagnostic sink — never thrown.
  • Observable frames (§13): an optional onFrameStats sink reports per-layer draw time for benchmarking, with zero overhead when omitted.

License

MIT © Karl Gorgoglione