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@ewt-studios/flare

v1.0.3

Published

FLARE (Fast, Lightweight, Adaptable and Reactive Engine) is the render engine that is used in OpenATC. It provides a canvas that can be drawn on.

Downloads

6

Readme

[!CAUTION] FLARE is no longer updated and its repository has been archived.

FLARE

FLARE (Fast, Lightweight, Adaptable and Reactive Engine) is a 2D render engine.
It uses a custom canvas and does not make use of the native HTML <canvas> element.


Getting Started

Each FLARE implementation needs at least three components (although it will most likely be more):

<Scene>

Think of the <Scene> component kind of like the viewport of FLARE. Inside it is where it's all happening. The scene component is used to position FLARE on your website.

<Canvas>

The <Canvas> component is the components that actually renders your content. It is always the size of the Scene component.

<Rectangle>

The <Rectangle> component is a canvas element meaning it can be rendered on the canvas by passing it as a child to it. As the name implies it renders as a rectangle of the specified size.

<Circle>

The <Circle> component, too, is a canvas element. As the name suggests it renders as a circle.

This guide does not cover props. Use the TypeScript interfaces as reference.

Usage

import { Scene } from '@ewt-studios/flare'
import { Canvas } from '@ewt-studios/flare';
import { Rectangle } from '@ewt-studios/flare';

const App = () => {
  return (
    <Scene className="class-1 class-2">
      <Canvas>
        <Rectangle
          x={10}
          y={10}
          z={0} // Controls the z-index
          width={100}
          height={80}
          style="outline"
          color="green"
          borderWidth={2}
          key={0}
        >
          <div>Hello World from a rectangle!</div>
        </Rectangle>
        <Circle
          x={30}    
          y={30}
          z={0}
          diameter={100}
          key={1}
        >
          <div>Hello World from a circle!</div>
        </Circle>
      </Canvas>
    </Scene>
  )
}