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@excaliburjs/plugin-aseprite

v0.29.0

Published

Aseprite Resource Plugin for Excalibur

Downloads

75

Readme

Aseprite Plugin For Excalibur

This extension adds support for Aseprite SpriteSheets and Animations exported to json or the native .aseprite file format.

  • Supports RGBA, Grayscale, and Indexed Sprites!
  • Supports opacity on cells and layers!
  • Supports tagged animations!
> npm install @excaliburjs/plugin-aseprite
  1. Use the native .aseprite file format or using export json the aseprite cli or through the UI.

  2. Load the Aseprite resource and voila ✨

  • Use AsepriteResource.getAnimation(name) to retrieve animations by the name in aseprite
  • Use AsepriteResource.getSpriteSheet() to get the equivalent Excalibur SpriteSheet

Example:

import { AsepriteResource } from "@excaliburjs/plugin-aseprite";

const game = new Engine({
    width: 600,
    height: 400,
    displayMode: DisplayMode.FitScreen
});

// Native
const asepriteSpriteSheet = new AsepriteResource('./beetle.aseprite');
// Or JSON export
// const asepriteSpriteSheet = new AsepriteResource('./beetle.json');

const loader = new Loader([asepriteSpriteSheet]);
game.start(loader).then(() => {

    const anim = asepriteSpriteSheet.getAnimation('Loop');
    const actor = new Actor({pos: vec(100, 100)});
    actor.graphics.use(anim);
    
    game.currentScene.add(actor);
});

Example running

Example exporting JSON in the UI

Export as JSON in Aseprite

Currently unsupported in the Native format

PRs welcome to address!

  • Layer blend modes
  • Tilesets
  • User Data
  • External files
  • Color Profiles