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@extrabinoss/three-plot

v1.0.4

Published

High-performance Three.js plotting library using GPU instancing and shaders

Readme

🎮 Interactive Playground

ThreePlot

A lightweight, high-performance GPU-accelerated data visualization library for the web, powered by Three.js.

ThreePlot is designed for real-time visualization of massive datasets (millions of points) where standard SVG or Canvas-based solutions fail.

NPM Version License

🔗 Links

🚀 Key Performance Features

  • GPU Subsampling: Smart data reduction performed on the GPU to maintain high FPS regardless of total point count.
  • Instanced Rendering: Lines are rendered as hardware-instanced quads (not THREE.Line or THREE.Line2), allowing for thick, beautiful, and efficient segments.
  • Frustum Culling: Automatic drawing range calculation to skip data points outside the viewport.
  • Tree-shakeable: Minimal Three.js dependency footprint.
  • Managed Lifecycle: Automatic GPU memory management (geometry/material disposal).

🛠️ Usage

Installation

npm install @extrabinoss/three-plot

Basic Example (Fluent API)

import { ThreePlot } from '@extrabinoss/three-plot';

const container = ThreePlot.init(document.getElementById('plot-container'), {
  font: { json: '/fonts/font.json', texture: '/fonts/font.png' }
});

// Add an Axis
container.axis('#ffffff')
  .ticks(50, 8)
  .subTicks(5)
  .thickness(1.5);

// Add a line plot with 100,000 points
const myLine = container.line(100000, '#00ff88')
  .amplitude(50)
  .frequency(0.02)
  .preset(4);

🔡 Fonts Configuration (MSDF)

ThreePlot uses Multi-channel Signed Distance Fields (MSDF) for high-performance text rendering.

To use labels, you must provide a font configuration during initialization:

const container = ThreePlot.init(element, {
  font: {
    json: '/fonts/font.json',
    texture: '/fonts/font.png'
  }
});

🔧 Shaders & Custom Signals

ThreePlot uses external GLSL shaders bundled at build time.

Custom Presets on-the-fly

You can register your own GPU signals without re-building. This allows you to define complex math directly in GLSL:

container.registerPreset('MyWave', 'sin(t + x * 0.1) * uAmplitude');
myLine.preset(8); // Custom presets start at index 8

📈 Plotoy Demo

Included in the project is Plotoy, a GraphToy-inspired interactive functional plotter. It supports:

  • Multiple function definitions (f1, f2...)
  • Cross-function referencing (e.g., f2(x,t) = sin(f1(x,t)))
  • Real-time GLSL parsing and injection
  • High-zoom mathematical precision

📄 License

This project is licensed under the MIT License.