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@fabienjuif/astar

v0.2.0

Published

> an A\* algorithm in javascript

Downloads

7

Readme

@fabienjuif/astar

an A* algorithm in javascript

Installation

npm install --save @fabienjuif/astar

Usage

const getClosestPath = require('@fabienjuif/astar')

getClosestPath(
  // array of rows that contains cells
  graph,
  // starting cell { x, y }
  start,
  // ending cell { x, y }
  end,
  // all the rest of parameters are **not required**
  // but you can use them to tweak the engine
  ({
    // function to test two node are the same
    sameNode = defaultSameNode,
    // function that map the given graph to the one that the engine needs
    mapGraph = identity,
    // function to get neighbours of a cell (default works with squared cells)
    getNeighbours = defaultGetNeighbours,
    // function to get distance between 2 cells, default use pythagore (without the square root)
    distance = defaultDistance,
    // your heuristic
    heuristic = () => 1,
    // max loops before stoping the engine
    maxLoops = Infinity,
  } = {}),
)
  • Node are representated in object x, y
  • Graph is an array of cells
const graph = [
  // first line (x === 0)
  [0, 0], [0, 1], [0, 2], [0, 3], [0, 4], [0, 5],
  // second line (x === 1)
  [1, 0], [1, 1], [1, 2],
  // third line (x === 2)
  [2, 0], [2, 1], [2, 2], [2, 3],[2, 4],[2, 5],
]

console.log(graph[2][3])