@fieldnotes/core
v0.30.0
Published
Vanilla TypeScript infinite canvas engine
Maintainers
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@fieldnotes/core
A lightweight, framework-agnostic infinite canvas SDK for the web — with first-class support for embedding interactive HTML elements.
Features
- Infinite canvas — pan, zoom, pinch-to-zoom
- Freehand drawing — pencil tool with stroke smoothing and pressure-sensitive width
- Sticky notes — editable text notes with customizable colors
- Arrows — curved bezier arrows with element binding
- Shapes — rectangles, ellipses with fill and stroke
- Text — standalone text elements with font size and alignment
- Images — drag & drop or programmatic placement (canvas-rendered for proper layer ordering)
- HTML embedding — add any DOM element as a fully interactive canvas citizen
- Layers — named layers with visibility, locking, and absolute ordering
- Select & multi-select — click, drag box, move, resize (layer-aware)
- Undo / redo — full history stack with configurable depth
- State serialization — export/import JSON snapshots with automatic migration
- Grids — square and hex grid overlays for D&D maps and alignment
- Export — PNG export with scale, padding, background, and element filter options
- Performance instrumentation —
getRenderStats()andlogPerformance()for frame timing - Touch & tablet — Pointer Events API, pinch-to-zoom, two-finger pan, stylus pressure
- Zero dependencies — vanilla TypeScript, no framework required
- Tree-shakeable — ESM + CJS output
Install
npm install @fieldnotes/coreQuick Start
import {
Viewport,
HandTool,
SelectTool,
PencilTool,
EraserTool,
ArrowTool,
NoteTool,
} from '@fieldnotes/core';
// Mount on any container element
const viewport = new Viewport(document.getElementById('canvas'), {
background: { pattern: 'dots', spacing: 24 },
});
// Register tools
viewport.toolManager.register(new HandTool());
viewport.toolManager.register(new SelectTool());
viewport.toolManager.register(new PencilTool({ color: '#1a1a1a', width: 2 }));
viewport.toolManager.register(new EraserTool());
viewport.toolManager.register(new ArrowTool({ color: '#1a1a1a', width: 2 }));
viewport.toolManager.register(new NoteTool());
// Activate a tool
viewport.setTool('select');
// Clean up when done
viewport.destroy();Your container element needs a defined size (width/height). The canvas fills its container.
Embedding HTML Elements
The main differentiator — embed any DOM node as a fully interactive canvas element:
const card = document.createElement('div');
card.innerHTML = '<h3>My Card</h3><button>Click me</button>';
// Buttons, inputs, links — everything works
card.querySelector('button').addEventListener('click', () => {
console.log('Clicked inside the canvas!');
});
const elementId = viewport.addHtmlElement(card, { x: 100, y: 200 }, { w: 250, h: 150 });HTML elements pan, zoom, and resize with the canvas. They use a two-mode interaction model:
- Default — the element can be selected, dragged, and resized like any other element
- Double-click — enters interact mode, making buttons, inputs, and links work
- Escape or click outside — exits interact mode
You can also exit interact mode programmatically:
viewport.stopInteracting();Adding Images
// Programmatic
viewport.addImage('https://example.com/photo.jpg', { x: 0, y: 0 });
viewport.addImage('/assets/map.png', { x: 0, y: 0 }, { w: 800, h: 600 });
// Drag & drop is handled automatically — drop images onto the canvasImportant: Use URLs, not base64 data URLs. Images are stored inline in the serialized state. A single base64-encoded photo can be 2-5MB, which will blow past the
localStorage~5MB quota and make JSON exports impractical. Upload images to your server or CDN and use the URL. For offline/local-first apps, store blobs in IndexedDB and reference them by URL.
Grids
Add square or hex grid overlays — useful for D&D combat maps, alignment, or graph paper backgrounds. Grids always render on top of images and other layer elements.
// Add a hex grid
viewport.addGrid({
gridType: 'hex',
hexOrientation: 'pointy', // 'pointy' | 'flat'
cellSize: 40,
strokeColor: '#cccccc',
strokeWidth: 1,
opacity: 0.5,
});
// Update grid properties
viewport.updateGrid({ cellSize: 50, strokeColor: '#aaaaaa' });
// Remove grid
viewport.removeGrid();Image Export
Export the canvas as a PNG image:
const blob = await viewport.exportImage({
scale: 2, // pixel density (default 2)
padding: 20, // world-space padding around content (default 0)
background: '#fff', // fill color (default '#ffffff')
filter: (el) => el.type !== 'html', // optional per-element filter
});HTML elements are excluded from image exports (DOM cannot be rasterized to canvas). Cross-origin images are handled automatically via CORS cache-busting.
Performance Monitoring
// Get a snapshot of render stats
const stats = viewport.getRenderStats();
// { fps, avgFrameMs, p95FrameMs, lastGridMs, frameCount }
// Log stats to console every 2 seconds (returns stop function)
const stop = viewport.logPerformance(2000);
// [FieldNotes] fps=60 frame=1.2ms p95=2.1ms grid=0.1ms
stop(); // stop loggingCamera Control
const { camera } = viewport;
camera.pan(100, 50); // pan by offset
camera.moveTo(0, 0); // jump to position
camera.setZoom(2); // set zoom level
camera.zoomAt(1.5, { x: 400, y: 300 }); // zoom toward screen point
const world = camera.screenToWorld({ x: e.clientX, y: e.clientY });
const screen = camera.worldToScreen({ x: 0, y: 0 });
camera.onChange(() => {
/* camera moved */
});Element Store
Direct access to canvas elements:
const { store } = viewport;
const all = store.getAll(); // sorted by zIndex
const el = store.getById('some-id');
const strokes = store.getElementsByType('stroke');
store.update('some-id', { locked: true });
store.remove('some-id');
store.on('add', (el) => console.log('added', el));
store.on('remove', (el) => console.log('removed', el));
store.on('update', ({ previous, current }) => {
/* ... */
});Undo / Redo
viewport.undo();
viewport.redo();
viewport.history.canUndo; // boolean
viewport.history.canRedo; // boolean
viewport.history.onChange(() => {
/* update UI */
});Layers
Organize elements into named layers with visibility, lock, and ordering controls. All elements on a higher layer render above all elements on a lower layer, regardless of individual z-index.
const { layerManager } = viewport;
// Create layers
const background = layerManager.activeLayer; // "Layer 1" exists by default
layerManager.renameLayer(background.id, 'Map');
const tokens = layerManager.createLayer('Tokens');
const notes = layerManager.createLayer('Notes');
// Set active layer — new elements are created on the active layer
layerManager.setActiveLayer(tokens.id);
// Visibility and locking
layerManager.setLayerVisible(background.id, false); // hide
layerManager.setLayerLocked(background.id, true); // prevent selection/editing
// Move elements between layers
layerManager.moveElementToLayer(elementId, notes.id);
// Reorder layers
layerManager.reorderLayer(tokens.id, 5); // higher order = renders on top
// Query
layerManager.getLayers(); // sorted by order
layerManager.isLayerVisible(id);
layerManager.isLayerLocked(id);
// Listen for changes
layerManager.on('change', () => {
/* update UI */
});Locked layers prevent selection, erasing, and arrow binding on their elements. Hidden layers are invisible and non-interactive. The active layer cannot be hidden or locked — if you try, it automatically switches to the next available layer.
State Serialization
// Save
const json = viewport.exportJSON();
localStorage.setItem('canvas', json);
// Load
viewport.loadJSON(localStorage.getItem('canvas'));Note: Serialized state includes all layers and element
layerIdassignments. States saved before layers were introduced are automatically migrated — elements are placed on a default "Layer 1".
Two equivalent pairs:
exportJSON()/loadJSON()work with strings and are the canonical choice for persistence.exportState()/loadState()work with in-memoryCanvasStateobjects, skipping the JSON round-trip — this is whatAutoSaveuses. The module-levelexportState/parseStatefunctions are no longer exported; use theViewportmethods.
Tool Switching
viewport.setTool('pencil');
viewport.setTool('hand');
viewport.toolManager.onChange((toolName) => {
console.log('switched to', toolName);
});Keyboard shortcuts
Defaults (remappable): Delete/Backspace delete · Escape deselect · mod+Z undo ·
mod+Y/mod+Shift+Z redo · mod+A select all · mod+C/V/D copy/paste/duplicate ·
[/] z-order (with mod = to back/front) · Shift+1 zoom-to-fit · mod+= zoom in ·
mod+- zoom out · mod+0 reset zoom to 100% · arrows nudge
(Shift = one grid cell) · tool keys V select, H hand, P pencil, E eraser,
A arrow, N note, T text, S shape, M measure, G template.
mod = Ctrl or Cmd. Shortcuts fire only while the canvas has focus (click it once);
pass shortcuts: { scope: 'window' } for page-wide handling.
const viewport = new Viewport(el, {
shortcuts: {
bindings: {
duplicate: 'mod+shift+d', // remap
'tool:pencil': ['p', 'b'], // multiple bindings
copy: null, // disable
'tool:my-custom-tool': 'f', // any registered tool works
},
},
});
viewport.shortcuts.rebind('undo', 'mod+u');
viewport.shortcuts.disable('select-all');
viewport.shortcuts.reset(); // back to defaults
viewport.shortcuts.getBindings(); // current table — render a settings UIChanging Tool Options at Runtime
All drawing tools support setOptions() for changing color, width, and other settings without re-creating the tool:
// Get a tool by name (type-safe with generics)
const pencil = viewport.toolManager.getTool<PencilTool>('pencil');
const arrow = viewport.toolManager.getTool<ArrowTool>('arrow');
const note = viewport.toolManager.getTool<NoteTool>('note');
// Change colors
pencil?.setOptions({ color: '#ff0000' });
arrow?.setOptions({ color: '#ff0000' });
note?.setOptions({ backgroundColor: '#e8f5e9' });
// Change stroke width
pencil?.setOptions({ width: 5 });
arrow?.setOptions({ width: 3 });Stroke Smoothing
The pencil tool automatically smooths freehand strokes using Ramer-Douglas-Peucker point simplification and Catmull-Rom curve fitting. You can control the smoothing tolerance:
new PencilTool({
smoothing: 1.5, // default — higher = smoother, lower = more detail
});
// Or at runtime
pencil?.setOptions({ smoothing: 3 });Pressure-Sensitive Width
When using a stylus (Apple Pencil, Surface Pen), stroke width varies based on pressure automatically. The width option sets the maximum width at full pressure. Mouse input uses a default pressure of 0.5 for consistent-width strokes.
Stroke points include pressure data in the StrokePoint type:
interface StrokePoint {
x: number;
y: number;
pressure: number; // 0-1
}Custom Tools
Implement the Tool interface to create your own tools:
import type { Tool, ToolContext, PointerState } from '@fieldnotes/core';
const myTool: Tool = {
name: 'my-tool',
onPointerDown(state: PointerState, ctx: ToolContext) {
const world = ctx.camera.screenToWorld({ x: state.x, y: state.y });
// state.pressure is available for stylus input (0-1)
},
onPointerMove(state: PointerState, ctx: ToolContext) {
// called during drag
},
onPointerUp(state: PointerState, ctx: ToolContext) {
// finalize action
ctx.store.add(myElement);
ctx.requestRender();
},
// Optional
onActivate(ctx) {
ctx.setCursor?.('crosshair');
},
onDeactivate(ctx) {
ctx.setCursor?.('default');
},
renderOverlay(canvasCtx) {
/* draw preview on canvas */
},
};
viewport.toolManager.register(myTool);
viewport.setTool('my-tool');Configuration
Viewport Options
new Viewport(container, {
camera: {
minZoom: 0.1, // default: 0.1
maxZoom: 10, // default: 10
},
background: {
pattern: 'dots', // 'dots' | 'grid' | 'none' (default: 'dots')
spacing: 24, // grid spacing in px (default: 24)
color: '#d0d0d0', // dot/line color (default: '#d0d0d0')
},
// Called for every drop; replaces the built-in image-drop handling
onDrop: (event, worldPosition) => {
/* handle drop */
},
// Called when an image element fails to load; failed images render a gray
// placeholder. Falls back to console.warn when unset.
onImageError: ({ src, elementIds }) => {
/* handle broken image */
},
});ViewportOptions reference
camera?: CameraOptions—minZoom/maxZoom(defaults0.1/10).background?: BackgroundOptions—pattern,spacing,color.fontSizePresets?: FontSizePreset[]— custom font-size steps for the note toolbar.toolbar?: boolean— show/hide the note formatting toolbar (defaulttrue).placeholder?: string— placeholder text shown in empty notes.shortcuts?: ShortcutOptions— seed the keyboard shortcut table with custom bindings.onHtmlElementMount?— called afterloadStatefor HTML elements that need content injected.onDrop?— called for every drop event; replaces the built-in image-drop handling.onImageError?— called when an image element fails to load.panBufferMargin?: number(default256) — CSS-pixel margin cached beyond the viewport so small pans re-composite instead of re-rasterizing the layers and grid. Larger = more pan reuse, more memory per layer. Set0to disable (exact-viewport caches) on memory-tight hosts.
Tool Options
new PencilTool({ color: '#ff0000', width: 3, smoothing: 1.5 });
new EraserTool({ radius: 30 }); // mode: 'partial' (default) splits strokes at the erased span; mode: 'stroke' deletes the whole stroke
new ArrowTool({ color: '#333', width: 2 });PencilTool also accepts opacity (0–1), blendMode ('source-over' | 'multiply'), and name — so a highlighter tool is just a named pencil variant with multiply blending:
// Register a highlighter alongside the standard pencil
viewport.toolManager.register(
new PencilTool({ name: 'highlighter', color: '#facc15', width: 12, opacity: 0.4, blendMode: 'multiply' }),
);
viewport.setTool('highlighter');ShapeTool supports a 'line' shape kind that draws a straight segment between two points. Hold Shift while drawing to snap to 45° increments. Lines are hit-tested by proximity to the segment, and ShapeElement.flip records which diagonal of the bounding box the line runs along.
Arrow Labels
Arrows support an optional label string, rendered as a pill at the curve midpoint. Pass it at creation or double-click an arrow on the canvas to add or edit the label inline.
createArrow({ from: { x: 0, y: 0 }, to: { x: 200, y: 0 }, label: 'depends on' });
new NoteTool({ backgroundColor: '#fff9c4', size: { w: 200, h: 150 } });
new ImageTool({ size: { w: 400, h: 300 } });Element Types
All elements share a base shape:
interface BaseElement {
id: string;
type: string;
position: { x: number; y: number };
zIndex: number;
locked: boolean;
layerId: string;
}| Type | Key Fields |
| -------- | -------------------------------------------------------------------------------------- |
| stroke | points: StrokePoint[], color, width, opacity |
| note | size, text, backgroundColor, textColor |
| arrow | from, to, bend, color, width, fromBinding, toBinding |
| image | size, src |
| shape | size, shape (rectangle | ellipse | line), strokeColor, fillColor, flip (boolean — which bbox diagonal a line runs along) |
| text | size, text, fontSize, color, textAlign |
| grid | gridType (square | hex), hexOrientation, cellSize, strokeColor, opacity |
| html | size |
Styling the Selection
A normalized ElementStyle interface lets you read and apply visual properties across all element types through a single, consistent shape. The SelectTool emits a selection-change event; Viewport exposes four methods that together cover reactive UIs.
ElementStyle interface
interface ElementStyle {
color?: string; // stroke color / text color
fillColor?: string; // fill / background color
strokeWidth?: number; // line width in world-space units
opacity?: number; // 0–1
fontSize?: number; // px
}Mapping across element types
| ElementStyle field | stroke | arrow | shape | note | text |
| -------------------- | --------- | ------- | ------------- | ----------------- | ---------- |
| color | color | color | strokeColor | textColor | color |
| fillColor | — | — | fillColor | backgroundColor | — |
| strokeWidth | width | width | strokeWidth | — | — |
| opacity | opacity | — | — | — | — |
| fontSize | — | — | — | (via toolbar) | fontSize |
Conversion helpers
import { styleToPatch, getElementStyle } from '@fieldnotes/core';
// ElementStyle → element-specific patch object
const patch = styleToPatch(element, { color: '#e00', strokeWidth: 3 });
store.update(element.id, patch);
// element → normalized ElementStyle
const style = getElementStyle(element);Viewport methods
viewport.getSelectedIds()— returns the current selection as a referentially-stable array (the same array reference is reused across calls when the selection has not changed — safe foruseSyncExternalStoreequality checks).viewport.onSelectionChange(listener)— subscribes to selection changes; returns an unsubscribe function. The listener receives the new stable id array.viewport.getSelectionStyle()— returns anElementStylecontaining only the properties that are identical across every selected element. Properties that differ are omitted.viewport.applyStyleToSelection(style)— applies the givenElementStyleto all selected elements in a single undo step.
SelectTool.onSelectionChange
const selectTool = viewport.toolManager.getTool<SelectTool>('select');
selectTool?.onSelectionChange((ids) => {
console.log('selected:', ids);
});Example
// Apply a red stroke to everything currently selected — one undo step
viewport.applyStyleToSelection({ color: '#ff0000' });
// Read back the shared style for a UI color picker
const style = viewport.getSelectionStyle();
// style.color is defined only if all selected elements share the same color
// React to selection changes
const unsub = viewport.onSelectionChange((ids) => {
setSelectedIds(ids); // ids is referentially stable — safe for deps arrays
});
// call unsub() to unsubscribeBuilt-in Interactions
| Input | Action | | -------------------- | ------------------- | | Scroll wheel | Zoom | | Middle-click drag | Pan | | Space + drag | Pan | | Two-finger pinch | Zoom | | Two-finger drag | Pan | | Delete / Backspace | Remove selected | | Ctrl+Z / Cmd+Z | Undo | | Ctrl+Shift+Z / Cmd+Y | Redo | | Double-click note | Edit text | | Double-click HTML | Enter interact mode | | Escape | Exit interact mode |
Browser Support
Works in all modern browsers supporting Pointer Events API and HTML5 Canvas.
Versioning
@fieldnotes/core and @fieldnotes/react are versioned independently. The react
package's peerDependencies declare the compatible core range. Pre-1.0, minor
versions may contain breaking changes. The core peer range is bounded at the next major rather than per-minor; if a core minor
ever breaks the wrapper, a coordinated react release raises the lower bound.
License
MIT
