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@figliolia/ripples

v1.0.4

Published

WebGL ripples based on the clever work of Pim Schreurs

Downloads

159

Readme

WebGL Ripples

By the powers of WebGL, add a layer of water to your HTML elements which will ripple by cursor interaction!

Important: this plugin requires the WebGL extension OES_texture_float (and OES_texture_float_linear for a better effect) and works only with same-origin images (see this link for more information on using cross-origin requested images).

Click here and touch/mouse over the background to see the effect.

Installation

yarn add @figliolia/ripples
# or
npm i @figliolia/ripples

Usage

import { Ripples } from "@figliolia/ripples";

const DOMElement = document.getElementByID("myElement");

const rips = new Ripples(DOMElement, {
  resolution: 512,
  dropRadius: 10,
  perturbance: 0.02,
});

// when you're all done rips.destroy()

Options

Optionally you can tweak the behavior and appearance by initializing it with some different options:

| Name | Type | Default | Description | |------|------|---------|-------------| | imageUrl | string | null | The URL of the image to use as the background. If absent the plugin will attempt to use the value of the computed background-image CSS property instead. Data-URIs are accepted as well. | | dropRadius | float | 20 | The size (in pixels) of the drop that results by clicking or moving the mouse over the canvas. | | perturbance | float | 0.03 | Basically the amount of refraction caused by a ripple. 0 means there is no refraction. | | resolution | integer | 256 | The width and height of the WebGL texture to render to. The larger this value, the smoother the rendering and the slower the ripples will propagate. | | interactive | bool | true | Whether mouse clicks and mouse movement triggers the effect. | | crossOrigin | string | "" | The crossOrigin attribute to use for the affected image. For more information see MDN.

Methods

The Ripples Interface also has several methods to programmatically add drops, show, hide or remove the effects among other things:

drop

Call new Ripples(...args).drop(x, y, radius, strength) to manually add a drop at the element's relative coordinates (x, y). radius controls the drop's size and strength the amplitude of the resulting ripple.

destroy

Call new Ripples(...args).destroy() to remove the effect from the element.

hide / show

Call new Ripples(...args).hide() and new Ripples(...args).show() to toggle the effect's visibility. Hiding it will also effectively pause the simulation.

pause / play

Call new Ripples(...args).pause() and new Ripples(...args).play() to toggle the simulation's state.

updateSize

The effect resizes automatically when the width or height of the window changes. When the dimensions of the element changes (if not scaling with the window), you'll need to call new Ripples(...args).updateSize() to update the size of the effect accordingly.