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@fluxgpu/preact

v5.1.0

Published

Preact hooks and components for FluxGPU - lightweight alternative to @fluxgpu/react

Readme

@fluxgpu/preact

Preact hooks and components for FluxGPU.

Installation

pnpm add @fluxgpu/preact @fluxgpu/engine @fluxgpu/dsl preact

Components

GPUCanvas

Self-contained GPU canvas with automatic lifecycle management.

import { GPUCanvas } from '@fluxgpu/preact';
import type { GPUContext } from '@fluxgpu/engine';

function App() {
  function handleReady(gpu: GPUContext) {
    // Initialize pipelines and buffers
  }

  function handleRender(
    encoder: GPUCommandEncoder,
    target: GPUTextureView,
    deltaTime: number
  ) {
    // Render frame
  }

  return (
    <GPUCanvas
      width={800}
      height={600}
      onReady={handleReady}
      onRender={handleRender}
      autoStart={true}
    >
      <div class="overlay">FPS: 60</div>
    </GPUCanvas>
  );
}

GPUCanvas Props

| Prop | Type | Default | Description | |------|------|---------|-------------| | width | number | 800 | Canvas width | | height | number | 600 | Canvas height | | devicePixelRatio | boolean | true | Use device pixel ratio | | autoStart | boolean | true | Auto-start render loop | | onReady | (gpu: GPUContext) => void | - | Called when GPU is ready | | onRender | (encoder, target, dt) => void | - | Called each frame | | onError | (error: Error) => void | - | Called on error |

Hooks

useGPUContext

Initialize GPU context from a canvas ref.

const canvasRef = useRef<HTMLCanvasElement>(null);
const { gpu, error, isLoading } = useGPUContext(canvasRef);

useGPUFrame

Run a render callback every frame.

useGPUFrame(gpu, (encoder, target, deltaTime) => {
  // Render logic
}, active);

useAnimationFrame

Low-level animation frame hook.

useAnimationFrame((deltaTime, time) => {
  // Called every frame
}, active);

useComputePass / useRenderPass

Create GPU pipelines with automatic memoization.

const computePass = useComputePass(gpu, shaderCode, [256]);
const renderPass = useRenderPass(gpu, vertexShader, fragmentShader);

useUniformBuffer

Create typed uniform buffer.

const uniformBuffer = useUniformBuffer(gpu, UniformsStruct);
uniformBuffer?.update({ time: 0, resolution: [800, 600] });

useMouse

Track normalized mouse position (-1 to 1).

const { x, y } = useMouse(canvasRef);

API Compatibility

The @fluxgpu/preact API mirrors @fluxgpu/react exactly, making it easy to switch between frameworks or share code.

Full Example

import { useRef, useState, useCallback } from 'preact/hooks';
import { GPUCanvas } from '@fluxgpu/preact';
import { GPUContext } from '@fluxgpu/engine';

export default function ParticleDemo() {
  const [fps, setFps] = useState(0);
  const resourcesRef = useRef(null);

  const handleReady = useCallback((gpu: GPUContext) => {
    resourcesRef.current = {
      computePass: gpu.createComputePass(computeShader, [256]),
      renderPass: gpu.createRenderPass(vertexShader, fragmentShader),
    };
  }, []);

  const handleRender = useCallback((encoder, target, dt) => {
    const { computePass, renderPass } = resourcesRef.current;
    computePass.dispatch(encoder, PARTICLE_COUNT);
    renderPass.draw(encoder, target, PARTICLE_COUNT * 6);
  }, []);

  return (
    <GPUCanvas
      width={800}
      height={600}
      onReady={handleReady}
      onRender={handleRender}
    />
  );
}