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@fr0/renderer-canvas

v0.1.0

Published

Isomorphic Canvas 2D renderer for fr0. Targets the standard CanvasRenderingContext2D interface so the same code runs in browsers, OffscreenCanvas, and node-side Skia (@napi-rs/canvas).

Readme

@fr0/renderer-canvas

Isomorphic Canvas 2D renderer for fr0. Targets the standard CanvasRenderingContext2D interface so the same code runs in browsers, OffscreenCanvas, and Node-side Skia (@napi-rs/canvas).

Status

🚧 Phase δ-1 — thin slice in progress

  • ✅ shapes: rect / circle / polygon / path
  • ✅ fills: solid + linear / radial / conic gradients
  • ✅ transform stack (translate, anchor, rotate, scale, opacity)
  • ⏳ text / image / video (Phase δ-2)
  • ⏳ filters / mask / blend modes (Phase δ-3)
  • ⏳ group recursion + custom layer registry (Phase δ-4)

Why this exists

Phase δ replaces the html2canvas-based bitmap pipeline with a renderer that draws directly into a CanvasRenderingContext2D. The same renderer runs in:

  • Browsers — preview (<canvas> in a React component) + export (OffscreenCanvasWebCodecs VideoEncoder)
  • Node — server-side rendering (@napi-rs/canvas → ffmpeg or WebCodecs-in-headless-Chromium)

There is no DOM intermediary. The single source of truth is core/resolve() output → drawTimeline(ctx, …).

See docs/phase-delta-plan.md for the full Phase δ plan.

Quick start

import { createCanvas } from '@napi-rs/canvas';
import { drawTimeline } from '@fr0/renderer-canvas';
import type { Timeline } from '@fr0/core';

const canvas = createCanvas(timeline.width, timeline.height);
const ctx = canvas.getContext('2d');

drawTimeline(ctx, timeline, /* frame */ 0);

await fs.writeFile('frame-0.png', canvas.encode('png'));

Public API

| Export | Purpose | |---|---| | drawTimeline(ctx, timeline, frame, options?) | Top-level entry. Resolves the timeline at frame and draws every layer in z-order. | | drawLayer(ctx, resolvedLayer, options) | Draw a single resolved layer. Used by drawTimeline and by group recursion (Phase δ-4). | | applyTransform(ctx, transform) | Set up the canvas transform stack from a ResolvedTransform. | | applyFill(ctx, fill, bounds) | Set ctx.fillStyle from a FillValue, materializing gradients against the layer bounding box. |

What this package is NOT

  • Not a general-purpose 2D rendering engine (only knows about fr0 Layer types)
  • Not React (zero React imports — pure functions over CanvasRenderingContext2D)
  • Not the encoder (ships separately in renderer-browser and renderer-node)

Testing

@napi-rs/canvas provides the CanvasRenderingContext2D implementation in Node, so the same code we ship to browsers can be tested without a headless browser. Pixel checks live under __tests__/.