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@game-infra/file-storage-schemas

v0.1.8

Published

File-storage-service API contract: upload/download/metadata/stats schemas + toad-contracts endpoint definitions

Readme

@game-infra/file-storage-schemas

File-storage-service API contract: valibot schemas plus toad-contracts defineApiContract definitions for the upload flow (presigned + direct + confirm), content download/delete/metadata/list/bulk-check/copy, and usage statistics. Built on top of @game-infra/api-schemas-core, which supplies the shared createSuccessResponseSchema / ApiResponseSchema wrappers.

Published to npm. Also consumable as sibling source (exports points at src/).

Install

// pnpm sibling checkout
"@game-infra/file-storage-schemas": "link:../../game-infra/packages/schemas/file-storage-schemas"
// or from npm
"@game-infra/file-storage-schemas": "^0.1.0"

valibot is a peer dependency (^1.4.0); the consumer provides it. @game-infra/api-schemas-core comes along as a dependency.

Usage

Contracts carry method, path, params, and request/response schemas in one object. Build a URL with pathResolver, derive the route pattern with mapApiContractToPath:

import { contentDownloadContract, requestUploadContract } from "@game-infra/file-storage-schemas";
import { mapApiContractToPath } from "@toad-contracts/valibot";

requestUploadContract.pathResolver(); // '/content/request-upload'
contentDownloadContract.pathResolver({ storageId: "abc" }); // '/content/abc'
mapApiContractToPath(contentDownloadContract); // '/content/:storageId'

List and stats endpoints take query params, modeled on the contract via requestQuerySchema. Their pathResolver returns the base path; the client appends the validated query:

import { contentListContract, statsBreakdownContract } from "@game-infra/file-storage-schemas";

contentListContract.pathResolver(); // '/content'
statsBreakdownContract.pathResolver(); // '/stats/breakdown'

Register on a Hono service with @toad-contracts/hono (buildHonoRoute) and call from a frontend with @toad-contracts/frontend-http-client (sendByApiContract) — both drive off the same contract objects.

Build a full asset URL for images or audio without going through a resolver:

import { buildAssetDownloadUrl } from "@game-infra/file-storage-schemas";

buildAssetDownloadUrl("https://cdn.example.com", "abc"); // 'https://cdn.example.com/content/abc'

Extension points

  • Use cases: ASSET_USE_CASES (image/music/sfx) and the useCase field are plain strings; games can add their own without a schema change.
  • Image processing: RESIZE_MODES and IMAGE_FORMATS enumerate the supported resize/output options for image assets.
  • Owner model: OwnerTypeSchema (player/developer/game) scopes stored content; re-tighten per game via your own validation.

Migrating from golem-forge

The old FileStorageApiPaths constants and FileStoragePathResolvers / FileStoragePathPatterns helpers are gone. Get a URL from the contract itself with contract.pathResolver(params) and the :param route pattern with mapApiContractToPath(contract). List/stats query params live on each contract's requestQuerySchema and are appended by the client. Prefer driving requests through @toad-contracts/frontend-http-client (sendByApiContract) and routes through @toad-contracts/hono (buildHonoRoute), which consume the contract directly so you never touch a raw path. The buildAssetDownloadUrl(baseUrl, storageId) helper is retained for prefixing an absolute CDN base onto the content download path.

Dependencies

@game-infra/api-schemas-core (shared response wrappers), @toad-contracts/core, @toad-contracts/valibot; peer valibot.

Consumers

file-storage-service (the Cloudflare Worker that serves these endpoints), and the control-center / asset-manager frontend clients that upload, list, and download assets.