@game_engine/editor-adapter
v0.1.0-alpha
Published
Thin text-first editor adapter API for Agent Engine scene inspection, writes, verification, and traces.
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@game_engine/editor-adapter
Thin text-first adapter APIs for tools that need editor-like Agent Engine workflows without owning scene state or rendering.
The adapter wraps existing scene, runtime, and testkit APIs:
- read project and scene summaries, including hierarchy, animation clip/frame/sprite relationships, asset references, and 3D contract summaries
- apply semantic patch intent files
- validate and verify projects
- record deterministic gameplay traces
- group diagnostics by domain with suggested next commands
It does not implement a GUI, renderer, asset loader, or alternate source format. Scene writes still flow through semantic patch files and deterministic YAML formatting.
