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@gamevault/sdk

v2.0.0

Published

GameVault SDK - Unified API for game asset marketplace

Downloads

34

Readme

@gamevault/sdk

npm JSR License: MIT

GameVault SDK - Unified API for game asset marketplace. Works in Node.js, Deno, Bun, and browsers.

Installation

npm

npm install @gamevault/sdk

JSR (Deno)

deno add jsr:@gamevault/sdk

Documentation

Full documentation at: https://gamevault.com/docs

Features

  • Asset Management — Search, download, and manage game assets
  • Authentication — OAuth device code flow for user authentication
  • Generation — AI-powered asset generation (sprites, animations, creatures)
  • Bundles — Read/write .gas bundle format for cross-engine asset sharing
  • Runtime — Universal runtime loader for game engines

Usage

import { createSDK, GameVaultSDK } from "@gamevault/sdk";

// Create SDK instance
const sdk = createSDK({
  serverUrl: "https://gamevault.com",
  apiKey: process.env.GAMEVAULT_API_KEY,
});

// Search assets
const assets = await sdk.assets.search({
  query: "explosion sprite",
  type: "sprite",
  limit: 10,
});

// Download asset
const bundle = await sdk.assets.download(assetId);

// Load bundle in your engine
import { RuntimeLoader } from "@gamevault/sdk/runtime";
const loader = new RuntimeLoader(engine);
await loader.loadBundle(bundle);

API Overview

createSDK(config)

Creates an SDK instance with the provided configuration.

const sdk = createSDK({
  serverUrl: "https://gamevault.com",
  apiKey: "your-api-key",
  timeout: 30000,
});

Services

| Service | Description | |---------|-------------| | sdk.assets | Search, browse, download assets | | sdk.store | Store management and settings | | sdk.users | User profile and preferences | | sdk.projects | Project management | | sdk.generation | AI asset generation | | sdk.auth | Authentication utilities |

Bundle Format

The SDK supports the universal .gas bundle format:

import { GasBundle } from "@gamevault/sdk/bundle";

// Read a .gas bundle
const bundle = await GasBundle.read("./asset.gas");

// Access sprite data
const sprite = bundle.getSprite("idle");
console.log(sprite.width, sprite.height);

// Write a modified bundle
await bundle.write("./modified.gas");

Development

npm run build    # TypeScript compilation
npm run test     # Run tests
npm run lint     # Lint code

License

MIT