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@gba-kit/gba-emulator

v0.1.0

Published

Full GBA hardware emulation

Readme

@gba-kit/gba-emulator

Full Game Boy Advance hardware emulation built on top of @gba-kit/arm-emulator. Emulates PPU (graphics), APU (audio), DMA, timers, interrupts, input, and the memory-mapped I/O system bus. Includes HLE BIOS for SWI calls.

Install

npm install @gba-kit/gba-emulator

Usage

Basic Emulation

import { Gba } from '@gba-kit/gba-emulator';

const gba = new Gba();

// Load ROM and set up CPU for post-BIOS boot
gba.loadRom(romData); // Uint8Array
gba.armCpu.cpsr = 0x1f; // SYS mode
gba.armCpu.registers[15] = 0x08000000; // ROM entry point
gba.runFrame();

// Read framebuffer (240x160, ABGR format)
const pixels = gba.ppu.getFramebuffer();

Scripting Engine

Attach a scripting host to control the emulator programmatically:

import { Gba, ScriptingEngine } from '@gba-kit/gba-emulator';

const engine = new ScriptingEngine(gba, host);
await engine.wait({ frames: 60 });
await engine.press('a');
await engine.takeScreenshot({ name: 'title-screen' });

Save States

// Save
const snapshot = gba.serialize();

// Restore
gba.deserialize(snapshot);

Exports

Main entry (@gba-kit/gba-emulator)

| Export | Description | | --------------------- | --------------------------------------------------------------------------------------- | | Gba | Main GBA system coordinator: creates ARM CPU, wires subsystems, runs the emulation loop | | GbaSystemBus | Memory-mapped I/O bus with region dispatch | | Scheduler | Cycle-accurate event scheduler | | InterruptController | IRQ controller | | TimerController | 4-channel timer/counter system | | DmaController | 4-channel DMA controller | | InputController | Button input controller | | ScriptingEngine | Programmatic emulator control (wait, press, screenshot, memory search) |

Types: ScriptingHost, DmaMemoryAccess

Constants: CPU_FREQ, CYCLES_PER_FRAME, CYCLES_PER_SCANLINE, FRAME_RATE, SCREEN_WIDTH, SCREEN_HEIGHT, GbaButton, IrqFlag, MMIO, EventId, and more.

Subpath exports

| Subpath | Description | | --------------------------------- | ------------------------------------------------------------------------ | | @gba-kit/gba-emulator/savestate | GbaSnapshot and all snapshot types for serializing full emulator state |

Architecture

Gba (coordinator)
 ├── ArmCpu (ARM7TDMI with GBA BIOS SWI handler)
 ├── Scheduler (cycle-accurate event loop)
 ├── GbaSystemBus (memory-mapped I/O)
 │    ├── EWRAM (256 KB)
 │    ├── IWRAM (32 KB)
 │    ├── Palette RAM, VRAM, OAM
 │    ├── SRAM / EEPROM
 │    └── Game Pak ROM
 ├── PPU (pixel processing)
 │    ├── Backgrounds (modes 0-5, affine)
 │    ├── Sprites (OBJ layer)
 │    └── Compositor (priority, windowing)
 ├── APU (audio processing)
 │    ├── PSG (channels 1-4)
 │    └── Direct Sound (channels A/B)
 ├── DMA (4 channels)
 ├── Timers (4 channels, cascade)
 ├── Interrupts (IME/IE/IF)
 └── Input (10 buttons)