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@gba-kit/gba-node

v0.1.0

Published

Headless Node.js runtime for scripted GBA emulation

Downloads

69

Readme

@gba-kit/gba-node

Headless GBA emulator runtime for Node.js. Load a ROM, execute JavaScript scripts against the emulator, and capture screenshots, memory snapshots, and save states to disk.

Install

npm install @gba-kit/gba-node

Usage

Headless Runtime

import { HeadlessRuntime } from '@gba-kit/gba-node';

const runtime = await HeadlessRuntime.create({
  romPath: './game.gba',
  outputDir: './output',
  logFn: console.log,
});

// Execute a script against the emulator
await runtime.executeScript(`
  await wait({ frames: 60 });
  await press('start');
  await wait({ frames: 30 });
  await takeScreenshot({ name: 'title' });
`);

// Write final save state
await runtime.writeFinalSaveState();

Script API

Scripts run inside a sandboxed vm.Context with these functions available.

See the Scripting Guide for the full API reference and examples.

Snapshot Serialization

Convert GbaSnapshot objects (with TypedArrays) to/from JSON using base64 encoding:

import { deserializeSnapshot, serializeSnapshot } from '@gba-kit/gba-node';

// Save to JSON
const json = JSON.stringify(serializeSnapshot(snapshot));

// Restore from JSON
const snapshot = deserializeSnapshot(JSON.parse(json));

Custom Scripting Host

Implement ScriptingHost to control where screenshots and snapshots are written:

import { NodeScriptingHost } from '@gba-kit/gba-node';

const host = new NodeScriptingHost('./output', console.log);
// host.generatedFiles — list of files written during the session

Exports

| Export | Type | Description | | ----------------------- | -------- | ------------------------------------------------------------------------- | | HeadlessRuntime | class | Main runtime — loads ROM, executes scripts, manages GBA instance | | NodeScriptingHost | class | File-system scripting host (PNG screenshots via fast-png, JSON snapshots) | | serializeSnapshot() | function | Convert GbaSnapshot to JSON-safe object (base64 TypedArrays) | | deserializeSnapshot() | function | Restore GbaSnapshot from serialized JSON |

Type: HeadlessRuntimeOptions