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@geoblocks/cesium-flyto

v0.1.3

Published

This package provides a camera mode for CesiumJS: on double-click, the camera flies toward the clicked position (terrain or 3D Tiles) along the line of sight, and stops at a given distance from it, with a cinematic motion blur and depth of field during th

Readme

Cesium Fly To

This package provides a camera mode for CesiumJS: on double-click, the camera flies toward the clicked position (terrain or 3D Tiles) along the line of sight, and stops at a given distance from it, with a cinematic motion blur and depth of field during the flight.

Installation

npm i --save @geoblocks/cesium-flyto

Demo

Demo

Usage

import {Viewer, ScreenSpaceEventType} from '@cesium/engine';
import CesiumFlyTo from '@geoblocks/cesium-flyto';

const viewer = new Viewer(...);
// optional: event type (default: double-click), final distance in meters (default: 300),
// flight duration in seconds (default: half a second per halving of the distance to the target, between 1 and 5 seconds) and easing function (default: EasingFunction.SINUSOIDAL_IN_OUT)
const flyTo = new CesiumFlyTo(viewer, ScreenSpaceEventType.LEFT_DOUBLE_CLICK, 300);
flyTo.active = true;

Deactivating the mode restores the previous input action for that event (for example the Viewer's entity tracking on double-click).

During a flight, a camera motion blur and a slight depth of field focused on the target fade in, and fade out when the camera arrives. The motion blur is the MotionBlur effect of @geoblocks/cesium-post-process, with a 1/48 s exposure. They need the terrain's depth, so globe.depthTestAgainstTerrain is on during the flight and restored after it: billboards and labels that show through the terrain can be hidden by it while flying.