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@geometra/renderer-webgpu

v1.61.3

Published

WebGPU renderer scaffold for Geometra

Downloads

1,767

Readme

@geometra/renderer-webgpu

WebGPU renderer scaffold for Geometra.

This package provides:

  • Capability detection via WebGPURenderer.isSupported()
  • Async init() for adapter/device bootstrap (stub in first milestone)
  • Stable renderer interface integration (render()/destroy())

Current status:

  • Solid-color box rendering via vertex-colored triangle pipeline
  • Border-radius (uniform + per-corner) via rounded-rect SDF shape pipeline
  • Linear and radial gradients — 2-stop via vertex color interpolation, N-stop via shared gradient atlas
  • Box shadow via shadow pre-pass with blurred SDF
  • Focus ring (configurable color/padding) and layout debug bounds overlays via shape-pipeline stroke mode
  • Selection highlights via the color pipeline (shares SelectionRange with @geometra/renderer-canvas)
  • Text rendering via canvas-rasterized texture atlas with GPU sampling
  • Image rendering via per-image GPU textures with async loading cache
  • Near canvas parity; remaining gaps listed below

Install

npm install @geometra/renderer-webgpu

Current support

  • WebGPU capability detection and async device/context initialization
  • Solid-color box rendering (vertex-colored triangles)
  • Rounded corners via SDF fragment shader, with uniform or per-corner radius (topLeft, topRight, bottomLeft, bottomRight)
  • Linear and radial gradients: 2-stop via vertex color interpolation, N-stop baked into a shared 1D gradient atlas
  • Box shadow emitted as a pre-pass draw with blurred SDF (offsetX, offsetY, blur, color)
  • Focus ring (showFocusRing / focusRingColor / focusRingPadding) via shape-pipeline stroke mode
  • Layout debug bounds (debugLayoutBounds / debugStrokeColor) via shape-pipeline stroke mode
  • Text selection highlights (selection field + selectionColor) using the shared core SelectionRange contract
  • Text rendering via offscreen canvas atlas → GPU texture sampling
  • Image rendering with per-image texture cache (async load, img.decode())
  • Word wrapping for whiteSpace: 'normal' | 'pre-wrap'
  • Alpha blending across color, shape, text, and image pipelines
  • Opacity propagation into paint colors and texture sampling
  • 2D clear-pass fallback before init() completes
  • Optional onFallbackNeeded(count) callback for unsupported paint features

Current gaps:

  • Conic gradients (only linear + radial)
  • Gradient atlas capacity: 64 simultaneous multi-stop gradients per frame (flat/2-stop gradients are unlimited)
  • Text find-match highlights (renderer-canvas only via enableFind)
  • Accessibility mirror (app-level; can be enabled separately via @geometra/core)
  • Per-frame inspector HUD with frame timings (renderer-canvas only)

Usage

import { createApp, box, text } from '@geometra/core'
import { WebGPURenderer } from '@geometra/renderer-webgpu'

const renderer = new WebGPURenderer({ canvas })
if (WebGPURenderer.isSupported()) {
  await renderer.init()
}

await createApp(
  () => box({ padding: 16 }, [
    text({ text: 'WebGPU scaffold', font: '16px Inter', lineHeight: 22, color: '#fff' }),
  ]),
  renderer,
  { width: 400, height: 200 },
)

Notes

  • Call await renderer.init() before relying on GPU rendering. Until then, render() uses a predictable clear-pass fallback.
  • The current implementation is best treated as an MVP backend for capability probes and early integration work, not a canvas replacement.
  • For the current backend matrix, see RENDERER_SUPPORT_MATRIX.md.