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@geometra/renderer-webgpu

v1.19.5

Published

WebGPU renderer scaffold for Geometra

Readme

@geometra/renderer-webgpu

WebGPU renderer scaffold for Geometra.

This package provides:

  • Capability detection via WebGPURenderer.isSupported()
  • Async init() for adapter/device bootstrap (stub in first milestone)
  • Stable renderer interface integration (render()/destroy())

Current status:

  • API scaffold is implemented
  • Full paint parity with @geometra/renderer-canvas is not implemented yet

Install

npm install @geometra/renderer-webgpu

Current support

  • WebGPU capability detection and async device/context initialization
  • Geometry render integration for solid box backgrounds
  • 2D clear-pass fallback before init() completes
  • Optional onFallbackNeeded(count) callback when a tree includes unsupported paint features

Current gaps:

  • text paint
  • selection highlight
  • focus/debug overlays
  • gradients, shadows, and border-radius parity
  • full canvas feature parity

Usage

import { createApp, box, text } from '@geometra/core'
import { WebGPURenderer } from '@geometra/renderer-webgpu'

const renderer = new WebGPURenderer({ canvas })
if (WebGPURenderer.isSupported()) {
  await renderer.init()
}

await createApp(
  () => box({ padding: 16 }, [
    text({ text: 'WebGPU scaffold', font: '16px Inter', lineHeight: 22, color: '#fff' }),
  ]),
  renderer,
  { width: 400, height: 200 },
)

Notes

  • Call await renderer.init() before relying on GPU rendering. Until then, render() uses a predictable clear-pass fallback.
  • The current implementation is best treated as an MVP backend for capability probes and early integration work, not a canvas replacement.
  • For the current backend matrix, see RENDERER_SUPPORT_MATRIX.md.