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@geptyro/gw1-bestiary

v0.2.0

Published

Isometric NPC sprite library extracted from Guild Wars 1 game data (data + 512px sprites). Non-commercial fan project.

Readme

gw1-bestiary

Isometric NPC sprite library extracted from Guild Wars 1 game data, for the guildwars3 fan site and shared for community tooling.

Attribution & takedown: all extracted artwork (sprites in npc/) is © ArenaNet / NCSoft, derived from Guild Wars game data via GuildWarsMapBrowser. Non-commercial fan project in the spirit of the community's long-standing practice (ArenaNet's informal stance); assets will be removed immediately on request from the rights holder. Tooling (scripts, app, fork patches) is the author's own.

Scope: NPCs only. Items are handled site-side from the official wiki's icon corpus (same 64×64 originals, pre-named and pre-linked) — no extraction or icon tooling lives here.

Install

npm install @geptyro/gw1-bestiary
import npc from '@geptyro/gw1-bestiary/npc.jsonl'; // or read the file directly
// sprites: node_modules/@geptyro/gw1-bestiary/npc/<model>.png

Contents

npc.jsonl   one NPC per line: { id, model, title, name, wiki, sprite, tags, categories, stats, duplicates? }
npc/        isometric sprites, 512px PNG, transparent background, 2:1 dimetric
  • id — stable UUID (never changes between releases)
  • model — Gw.dat file hash of the 3D model (e.g. 0x1C817)
  • name/wiki — every published NPC has a confirmed wiki identity
  • sprite — relative path to the PNG, e.g. npc/0x1C817.png
  • duplicates — (optional) model hashes of byte-identical / re-posed variants collapsed into this canonical entry
  • Sprites are bind-pose, front-facing, rendered from the original game geometry and textures (high LOD, emissive glow layers included)

This published package contains only NPCs with a confirmed wiki link; it is a linked-only build generated from a larger validated master. Produced by a private pipeline (GWMB-fork batch extraction → headless Blender → human validation → wiki linking) out of ~34k models in the dat.

Releases

Published to npm on a version tag push (git tag vX.Y.Z && git push --tags), which a GitHub Action verifies against package.json and publishes. The data + sprites are regenerated from the master by the private build_public.py.