@gfazioli/mantine-scene
v2.2.4
Published
A composable decorative background component for React applications built with Mantine. Layer gradients, glow blobs, dot grids, mesh gradients, noise, star fields, shooting stars, snow, rain, confetti, parallax SVG waves, radar pulses, sweeping beams and
Maintainers
Readme
Mantine Scene Component
❤️ If this component has been useful to you or your team, please consider becoming a sponsor
Overview
This component is created on top of the Mantine library. It requires Mantine 9.x and React 19.
Mantine Scene is a decorative background container that composes multiple visual layers to create rich, atmospheric backgrounds for your React applications. Place it behind your content and combine sub-components to build anything from subtle gradients to full starfield environments.
Sub-components
| Component | Description |
|-----------|-------------|
| Scene.Gradient | Radial, linear, or conic gradient with optional rotate/pulse animation |
| Scene.Glow | Floating, animated glow blobs with float/pulse/breathe variants |
| Scene.DotGrid | Repeating dot pattern with stagger, fade masks, and twinkle animation |
| Scene.Mesh | Multi-stop radial gradient overlay simulating a mesh gradient |
| Scene.Noise | SVG-based film grain texture with configurable seed, type, and color tint |
| Scene.StarField | CSS-only star field with deterministic PRNG positioning and twinkle animation |
| Scene.StarWarp | Hyperspace warp-speed effect with configurable focal point and direction |
| Scene.ShootingStar | Animated shooting star trails at configurable angles and intervals |
| Scene.Snow | Falling snowflakes with horizontal drift and wind control |
| Scene.Rain | Angled rain streaks with optional bottom-edge splash effect |
| Scene.Confetti | Multi-shape confetti (rectangles, circles, triangles) with continuous or burst (onComplete) modes and configurable origin (top/bottom) |
| Scene.Waves | Parallax SVG wave layers with configurable direction, parallax intensity, and seamless horizontal panning |
| Scene.Aurora | Shimmering aurora borealis bands with wave animation |
| Scene.Radar | Concentric Wi-Fi / radar pulses with arc or circle shape and smart-default origin |
| Scene.Beams | Sweeping light columns or rows with cycled colours and configurable corner radius |
| Scene.Globe | Interactive 3D dotted globe (powered by cobe — optional peer dep) with markers, arcs (flight paths), drag, inertia, follow-cursor, focus |
Features
- 🎨 Theme Integration: All color props accept Mantine theme colors (
MantineColor) - 🧩 Composable: Freely combine any number of sub-components — layer order follows DOM order
- ✨ Rich Animations: GPU-accelerated CSS animations (transform/opacity) with per-component controls
- 🌍 3D Globe: Interactive WebGL globe with markers, arcs, drag, inertia, and follow-cursor —
cobeships as an optional peer dep so it never weighs on consumers who don't use it - 🖱️ Interactive Mode: Enable mouse tracking — Glow, Gradient, StarWarp and Globe react to cursor position with configurable LERP easing. Use
onMousePositionto pipe smoothed coordinates to external UI - 💤 Lazy Mode: Optional
lazyprop pauses every child animation and the internal rAF loop when the scene leaves the viewport (viaIntersectionObserver) — zero React re-renders - 📱 Responsive Props: Dimension props (
size,blur,spacing) use Mantine's nativeStyleProp<T>withInlineStyles+ media queries — zero re-renders on resize, same pattern asSimpleGrid - ♿ Accessibility:
aria-hidden="true"by default; respectsprefers-reduced-motionwith configurablereducedMotionprop - 🖥️ Fullscreen: Set
fullscreento cover the entire viewport withposition: fixed - 🎨 Styles API: Full Mantine Styles API support for all sub-components
- 📦 TypeScript: Complete type safety with exported prop interfaces and factory types
[!note]
Installation
npm install @gfazioli/mantine-sceneor
yarn add @gfazioli/mantine-sceneAfter installation import package styles at the root of your application:
import '@gfazioli/mantine-scene/styles.css';Usage
import { Scene } from '@gfazioli/mantine-scene';
import { Box, Text } from '@mantine/core';
function Demo() {
return (
<Box pos="relative" h={400}>
<Scene>
<Scene.StarField count={{ base: 50, md: 100 }} twinkle />
<Scene.Gradient from="violet" fromOpacity={0.15} />
<Scene.Glow color="violet" size={400} blur={120} opacity={0.3} top="20%" left="30%" />
<Scene.DotGrid color="gray" opacity={0.3} spacing={24} />
<Scene.Noise opacity={0.025} />
</Scene>
<Box pos="relative" style={{ zIndex: 1 }} p="xl">
<Text size="xl" fw={700} c="white">Your content here</Text>
</Box>
</Box>
);
}Sponsor
❤️ If this component has been useful to you or your team, please consider becoming a sponsor
Your support helps me:
- Keep the project actively maintained with timely bug fixes and security updates
- Add new features, improve performance, and refine the developer experience
- Expand test coverage and documentation for smoother adoption
- Ensure long‑term sustainability without relying on ad hoc free time
- Prioritize community requests and roadmap items that matter most
Open source thrives when those who benefit can give back—even a small monthly contribution makes a real difference. Sponsorships help cover maintenance time, infrastructure, and the countless invisible tasks that keep a project healthy.
Your help truly matters.
💚 Become a sponsor today and help me keep this project reliable, up‑to‑date, and growing for everyone.
