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@gi-tcg/assets-manager

v0.21.0

Published

Manage assets of GI-TCG for Web app

Readme

@gi-tcg/assets-manager Assets manager of GI-TCG for Web App

This package will fetch assets from the Static Data v5 API and manage them using Web API*.

* fetch and Blob API must be presented in the running environment. AssetsManagerOption is designed to be JSON-serializable so that can be safely passed through different runtime environment.

Per-ID versions

version may be a version string, or a per-ID version map. A map must contain $base, which is used by datum requests whose ID has no explicit entry. $category is optional and is used only for category requests:

import { AssetsManager } from "@gi-tcg/assets-manager";
import { createOfficialVersionResolver } from "@gi-tcg/core";

const resolver = createOfficialVersionResolver("v7.0.0", {
  1101: "v4.2.0",
});

const assets = new AssetsManager({
  version: {
    ...resolver.versionMap,
    $category: "mixed-version-code",
  },
});

Without $category, category requests use $base as long as no per-ID version or overrideData is configured. In those cases getCategory throws to avoid returning inconsistent aggregate data. Pass { force: true } to explicitly use $base anyway.

Data overrides

Use overrideData to shallowly replace properties of data with matching IDs. Overrides apply to individual datum requests.

const assets = new AssetsManager({
  overrideData: [{ id: 1101, name: "Custom name", hp: 12 }],
});

Data overrides do not apply to customData and data returned from getCategory.

The skills field of characters and entities won't be override by an individual Skill-id overrideData.