npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

@glboost/babylon

v0.1.1

Published

Babylon.js helpers for GLBoost assets: point the Draco and meshopt decoders at the CDN and load containers with a retry while a variant is still optimizing.

Readme

@glboost/babylon

Babylon.js helpers for models hosted on GLBoost: point Babylon's Draco and meshopt decoders at the files the CDN already serves, and load assets with a retry while a variant is still being optimized (the CDN answers 202), with a callback when it served a fallback variant.

npm install @glboost/babylon @babylonjs/core @babylonjs/loaders
import { configureGLBoost, loadGLBoostAsset } from '@glboost/babylon';

configureGLBoost(); // once: Draco and meshopt decoders from cdn.glboost.com

const container = await loadGLBoostAsset(scene, 'abcdefghjkmn', {
  preset: 'gpu',
  onFallback: ({ served }) => console.log('serving', served, 'until gpu is ready'),
});
container.addAllToScene();

KTX2 keeps Babylon's own transcoders (they are not the files GLBoost hosts); pass configureGLBoost({ ktx2: { urls } }) if you host them yourself. assetUrl(id, { preset, spec, v }) builds delivery URLs and signedAssetUrl(…) signs them (server-side only).

Docs: https://glboost.com/docs/loaders