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@glowland/discord-music

v1.0.0

Published

Reusable Discord music module for bots using discord.js.

Readme

@glowland/discord-music

Event-driven music engine for Discord bots built on discord.js.


Features

  • Event-driven architecture (no UI coupling)
  • Per-guild sessions
  • Queue, history, and loop support
  • Robust voice connection handling
  • Fully typed TypeScript event system

Installation

npm install @glowland/discord-music discord.js

Dependencies

Required

  • discord.js (peer dependency)

You must install it yourself:

npm install discord.js

Voice stack

This package uses:

  • @discordjs/voice (installed automatically)

Opus (optional, recommended)

npm install opusscript

Provides a JavaScript-based Opus encoder.

Acts as a fallback for @discordjs/opus.


Native Opus (optional, higher performance)

npm install @discordjs/opus

Provides native bindings for Opus encoding.

  • Better raw performance than opusscript
  • May include high severity vulnerabilities depending on version

Use if you prioritize performance and accept the trade-offs.


Encryption (optional)

npm install libsodium-wrappers

Used by @discordjs/voice for encryption.

Does not replace opusscript or @discordjs/opus.


Both are optional. The engine runs without them, but performance may be lower.


Requirements

FFmpeg (required)

FFmpeg must be installed and available in your system PATH.

Windows (Chocolatey):

choco install ffmpeg

Linux:

sudo apt install ffmpeg

macOS:

brew install ffmpeg

Manual: https://ffmpeg.org/download.html


yt-dlp (required)

Used for audio extraction.

Install and ensure it is in your PATH:

Windows (Chocolatey):

choco install yt-dlp

Manual: https://github.com/yt-dlp/yt-dlp


Usage

import {
  GuildMusicManager,
  GuildMusicController
} from "@glowland/discord-music";

const manager = new GuildMusicManager();
const controller = new GuildMusicController(manager);

manager.on("trackStart", (session, track) => {
  console.log(`Now playing: ${track.title}`);
});

Events

The engine is fully event-driven. You react to state changes.

  • stateChange
  • trackStart
  • trackEnd
  • queueUpdate
  • pause
  • resume
  • stop
  • loopChange
  • connectionLost
  • sessionDestroyed
  • playbackError

Notes

  • No UI included
  • You handle embeds, buttons, and interactions
  • Designed as a core engine, not a full bot solution

License

ISC