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@glyph3d/core

v0.1.0

Published

High-performance 3D text rendering for Three.js using GPU-instanced glyphs

Readme

@glyph3d/core

High-performance 3D text and code rendering for Three.js, using GPU-instanced glyphs on a WebGPU renderer. Thousands of glyphs in a single draw call — the rendering core behind the glyph3d-js project.

v0.1.0, pre-release — the API is still settling.

Install

bun add @glyph3d/core three
# three is a peer dependency; the renderer targets WebGPU (three/webgpu)

What it provides

  • GPU-instanced rendering via InstancedBufferGeometry — one draw call for thousands of glyphs.
  • WebGPU / TSL NodeMaterials (no GLSL).
  • Vector glyphs — HarfBuzz shaping + Slug GPU bezier coverage, a font fallback chain, and color-emoji support.
  • CodeGrid / TerminalGrid — source files and tmux-backed terminals as navigable 3D objects, with layout managers, in-place editing, and highlighting.
  • WorkerBridge — buffer computation parallelized off the main thread.

Entry points

import { ... } from '@glyph3d/core';               // main entry
import { ... } from '@glyph3d/core/collections';    // CodeGrid, TerminalGrid, layout managers
import { ... } from '@glyph3d/core/workers';        // WorkerBridge
import { ... } from '@glyph3d/core/shaping';         // HarfBuzz + Slug shaping
import { ... } from '@glyph3d/core/services/...';    // interaction, camera, data, orchestration, …

See package.json exports for the full map, and the app/ project for a complete react-three-fiber consumer.

License

MIT © tikimcfee — see LICENSE.