@glyphcss/vue
v0.1.0
Published
Native Vue 3 components for the glyphcss ASCII polygon mesh rendering engine.
Maintainers
Readme
Status: pre-1.0. APIs may still change before a stable 1.0 release.
@glyphcss/vue
Native Vue 3 components for glyphcss — an ASCII polygon mesh renderer that projects 3D scenes into a single <pre> element. Loads OBJ, glTF, GLB, and MagicaVoxel .vox files; renders the result as monospace text in the browser.
Install
npm install @glyphcss/vueRequires Vue 3 as a peer dependency.
Quickstart
<template>
<GlyphCamera>
<GlyphScene :cols="80" :rows="40">
<GlyphOrbitControls />
<GlyphMesh src="/cottage.glb" />
</GlyphScene>
</GlyphCamera>
</template>
<script setup lang="ts">
import {
GlyphCamera,
GlyphScene,
GlyphMesh,
GlyphOrbitControls,
} from "@glyphcss/vue";
</script>Component reference
<GlyphCamera> / <GlyphOrthographicCamera>
Orthographic camera. GlyphCamera is the ergonomic default alias. Wraps
<GlyphScene> — the camera is always the outermost element.
| Prop | Type | Default | Description |
|---|---|---|---|
| rot-x | number | 65 | Tilt in degrees |
| rot-y | number | 45 | Azimuth in degrees |
| zoom | number | 0.65 | CSS pixels per world unit |
<GlyphPerspectiveCamera>
Perspective (foreshortened) camera. Required for <GlyphFirstPersonControls>.
| Prop | Type | Default | Description |
|---|---|---|---|
| rot-x | number | 65 | Tilt in degrees |
| rot-y | number | 45 | Azimuth in degrees |
| distance | number | 0 | Perspective pull-back; CSS pixels with CSS perspective, world units only in legacy perspective="0" mode |
| zoom | number | 0.65 | CSS pixels per world unit |
<GlyphScene>
Root of every Vue glyphcss render tree. Owns the <pre> output element and rasterizes all meshes on camera or state change. Must be a child of a camera component.
| Prop | Type | Default | Description |
|---|---|---|---|
| cols | number | 80 | Grid width in character cells |
| rows | number | 40 | Grid height in character cells |
| mode | "wireframe" \| "solid" \| "voxel" | "solid" | Render mode |
<GlyphMesh>
Loads and displays a 3D mesh. Supports .obj, .glb, .gltf, .vox.
| Prop | Type | Description |
|---|---|---|
| src | string | URL of the mesh file |
| color | string | Override mesh color |
<GlyphOrbitControls> / <GlyphMapControls>
Mouse/touch/keyboard camera controls.
Composables
useGlyphCamera()— access the camera contextuseGlyphSceneContext()— access scene stateuseGlyphAnimation(clips, controller)— three.js-style animation mixer
License
MIT
