@glyphrogue/core
v0.1.0
Published
Glyphrogue's engine core: ECS, turn scheduler, map generation, rendering primitives, and the scripting/plugin API.
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@glyphrogue/core (placeholder)
The runtime engine — ships in every production game built with Glyphrogue. Rendering, ECS/game loop, input, audio, save/load, procedural map generation, and the scripting/plugin API surface.
No code yet — this package is scaffolded ahead of the deep-dive planning
sessions in ../../BACKLOG.md. See ../../DESIGN.md for the architecture
this package will implement.
